From: Izenberg, Noam <Noam.Izenberg@j...>
Date: Mon, 13 Oct 2003 09:36:03 -0400
Subject: [FT] Reasonance Weapon
Looking back over the Resonance Field Generator in the WDA, Its a nice concept (IMO, but far too complex in application, and hard to balance. Here's another version. Resonance Field Projector: A ship may only fire one RFP on any given turn (though it may mount more than one) Each ship with an RFP targets a point in its firing arc (max range 24 MU) when activated. At least 2 RFP's must target the same point for the effect to begin. Mark the target location with a die or counter indicating the number of converging RFP's (increment the number for each RFP added over the course of the combat phase). At the end of the combat phase - after all other fire has been resolved, determine RFP effect: Area of effect = radius in MU equal to number of converging RFP's Damage = All ships within area of effect take 1-number of converging RFP's damage in beam dice. Rerolls apply, but reroll damage does not penetrate armor. Screens/shrouds work as normal. Fighter groups/missiles in area of effect take the same number of dice, but suffer losses of 1 missile/fighter on each 5 or 6. Possible additional limitation: No other weapons (from a given ship) may fire in the same arc as the RFP. Possible additional limitation: RFP can only be fired every other turn. My feel for this is that the RFP should cost on the order of a class 2 beam. Its power does not scale linearly, though - multiple converging RFPs are much more powerful than the equivalent mass of class 2 beams, but there are other inherent limitations