From: stranger <stranger@c...>
Date: Fri, 9 Mar 2001 18:56:56 -0500
Subject: [FT] Re: Tin Cans versus Dreadnoughts
> > This is an interesting topic considering the History Channel was running a series called "Battleships" all week. It got me to thinking about the ways different games model the "naval" battles in space. It also got me to thinking about why all those different types of ship classes really exist in the first place. This got me thinking about how it all fits together in FT, and well, its kinda a snowball effect from there...anyways..... For the first part, I think the FT game, and even the "official" history model well the BB vs. CV issue. Its my opinion that each has its place, and that the BIG superships would rules the "skies". I tend to the of the CV in pretty much the same way as a BB, except that her weapons are really just a bunch of little ships. For the second part, the reason for all the little ships to exist. One reason is deployment and economy. Its just impossible to build enough battleships to put ships everywhere you need a presence. Another reason to have those little ships, is so that they can protect the big ships from things like fighters, missiles, and all those little ships carrying that one cheap weapon that can sink your BB. (In WWI and WWII it was the torpedo, nowadays its missiles). In FT, as someone just mentioned in the last day or two, a small ship armed with needle-beams can render a supership useless just by taking out the Firecons. Instead of wasting space on the Big ship for lots of PDS systems, make small ships with area defense systems and PDS systems to keep missiles and fighters off (thus more room for big guns on the big ship) and also use the small ships to keep the small needle armed ships away. An earlier discussion said the big ships in FT are truly the queen of battle, and they are, and should be, but only as long as they have the escorts to keep those needle armed raiders off! In my mind, those are two good reasons for the existence of small ships in any FT fleet, even though the economics/deployment issue is really a matter of scenario. IN a campaign game, I truly believe there would be lots of smaller ships in battle. An interesting thing to note in both WWI and WWII is that Navies were loath to risk their dreadnoughts. The darn things were so powerful and expensive that to lose one meant a major shift in the balance of power. Another reason for all the little ships. You have to have something to actually fight with! Anyways, just some random thought on the subject... George