From: Michael Llaneza <maserati@e...>
Date: Mon, 13 Sep 1999 12:52:21 -0700
Subject: [FT] Re: Small vessels and Line of Battle
> At 12:23 PM -0400 9/13/99, Imre A. Szabo wrote: And a couple of CLs were flattened by heavy guns and secondary batteries from the big boys at Jutland. The main guns did have trouble hitting ships smaller than a battlewagon (a relative thing, the hit percentage was fairly low all day for both sides) but the secondaries did ok (again, relatively). I don't have the exact hit percentages handy, but could work them up with sufficient clamour > > That's Surigao Strait, part of the Leyte Gulf campaign (again, "The Battle of Leyte Gulf", Cutler, Pocket Books, 1996, $6.50 is the best palce to start). The Japanese had 2 BB, 1 CA and 4 DD. They got 1 DD out (the indomitable Shigure). The US Navy had about 2 dozen PT boats, 9+ DD, 8 CA and 6 BB (including 5 survivors of Pearl Harbor less than three years earlier, a sobering thought) arranged in a gauntlet through the straits with the CA's and BB's capping the end of the strait and crossing the Japanese T just by virtue of starting position. I'm NOT gaming anything like Surigao outside of a campaign (or maybe a MOTAS could play the USN...), although just the PT boat action has possibilities: fight past the destroyers to get to the battleships. There were enough torpedoe boats out to sink everything the Japanese had, but the destroyers managed to fight them off; the Shigure was especially active in the phase. Leyte in general generates many terrific tactical scenario possibilities. Frankly, the ability to generate a struggle of the magnitude, scope and complexity of the Leyte Gulf campaign is *exactly* what I want out of a campaign game. Consider it to be a 'Use Case' in design terms. > > I can't think of an occasion (which may mean nothing as I'm Lets see, Destroyers... Well, first of all the threat of torpedo attack is very legitimate, and the effect of rapid fire 5 and 6 inch guns at short does count for something (cf Second Battle of Guadalcanal). Destroyers can also counter enemy torpedo attacks, provide AA fire and ASW support, lay smoke screens, rescue survivors, operate independantly, search, make flank attacks, detach to send message to avoid revealing the main forces' location or courier an important message, land supplies, and here I run out of ideas close to hand. Most of these missions would be applicable in FT terms. I'll handle the missile issue seperately