> Range (Info): 24" 48" 72" 96" 120"
I think the ranges are too great. What's the point of a Bogey if by the time
ships got within firing range you knew what is or isn't a false ship reading?
What happened to the uncertainty part of the More Thrust chart? Does "All"
include the current damage? That would be very important to know if all FCs
were damaged, the Bridge was still out from a critical hit, or that the Main
Drive was completely knocked out for salvo missile placement or fighter
movement.
How many scans can be done in a turn?
Glen
> GBailey@aol.com wrote:
I'll field this one. These ranges are entirely appropriate if you are playing
on an artificially small playing area. If your playing area is large either
because you are doing PBeM or you are playing centimeters (or your table is
very large) these ranges give the required tactal uncertanty needed. Play a
game where the lowest speed is 30 and you will have a whole new take on the
game.
> I think the ranges are too great. What's the point of a Bogey if
This was created so the average tabletop game could ignore sensors if the
wanted, yet would still provide a way for larger battles (or system scale
stuff) to have some pre-combat maneuvering.
> What happened to the uncertainty part of the More Thrust chart?
"All" would include the original values only (like result; MT pp 6)
> How many scans can be done in a turn?
Active or passive sensors affect all ships within range. Thus you would not
scan a single ship.
> On 1-May-00 at 22:14, Roger Books (books@mail.state.fl.us) wrote:
ARgh.