From: David Reeves <davidar@n...>
Date: 30 May 2000 14:26:08 -0500
Subject: [FT]: re: RE: HBW and Cutter Beam
> [quoted text omitted] Date: Fri, 26 May 2000 09:58:53 -0400 From: "Bell, Brian K" I can't remember if there was any conclusions either (and I can never fin= d the archives). Since FB2 came out, my biggest objection to the Heavy Beam Weapon (HBW), that of an auto-hit at close range, has been overridden. The K-Guns use t= his mechanic. :-/ <<<<<<<<<< for my FT B5 universe, i use a differing HBW concept which springs from Schoon's Beam Capacitor System/Beam Emitter. to quickly summarize, the BCS generates energy points and the BE can shoot upto its rating in these energy points. so a BE-3 may shoot 1-3 energy at any one time. this is like schoon's system. the main two differences that i introduced are: a) each energy point translates into 3 FT dice for hit/damage by young races and 5 FT dice for first ones. this takes care of the auto-hit problem and keeps the game consistent. b) my house rules do not allow the 1/3 BCS capacity recharge/turn since that would allow BE to fire low-powered shots every turn given a sufficient sized BCS. this was getting munchkinized in our group, so now energy point recharge is: 1 EP/turn - younger races 2 EP/turn - minbari, drakh 3 EP/turn - first ones so no matter how big the BCS capacity is, the recharge rate is the same. mass and cost are about 3X higher than the equivalent FT beam; the advantage for HBW is that they dish it out all at once. YMMV for your universe. dave