[FT] Re: [Power Projection] Review

4 posts ยท May 11 2003 to May 12 2003

From: Doug Evans <devans@n...>

Date: Sun, 11 May 2003 08:50:51 -0500

Subject: [FT] Re: [Power Projection] Review

***
Black Globes were in fact on the Kinunir in the original adventure published
by GDW.
***

Thanks, Robert. It's been quite awhile since I browsed the booklet, never
played the adventure, and constantly complain of mature moments anyway.
;->=

The reference to 'BG1' is curious, though. It sounds like they may be doing a
scale or level system similar to other defenses, but I thought black globes
came in only one variety, though you could vary the effectiveness.
Wasn't the stutter-shutter effect to allow heat dissipation and outbound
shots?

Sorry if this sounds OT but the rules ARE so close to FT FB2 that it seems a
comprehensive variant, and very usable for extensions in regular FT vector
games.

In Dominic's own words from the Welcome To Power Projection, '...ironically,
the changes we made to increase the Traveller feel ended up with rules that
similar are to the Full Thrust: Fleet Book 2 corrections,...'

I always assume you end up sharing ideas accidently via shared play
testers. ;->=

The_Beast

From: Laserlight <laserlight@q...>

Date: Sun, 11 May 2003 13:05:10 -0400

Subject: Re: [FT] Re: [Power Projection] Review

> The reference to 'BG1' is curious, though. It sounds like they may

IIRC, globes can be "on", "off", or "flickering"--on N% of the time,
with N originally in 10% increments. I assume a BG1 means the globe
can be on 1/6 of the time.  Have to see if I can find my copy of High
Guard.

From: Dominic Mooney <dom@c...>

Date: Mon, 12 May 2003 07:49:59 +0100

Subject: Re: [FT] Re: [Power Projection] Review

> On Sunday, May 11, 2003, at 18:05 Europe/London, Laserlight wrote:

1 in 10.... 10%.. rather than 1 in 6

Cheers

From: Dominic Mooney <dom@c...>

Date: Mon, 12 May 2003 08:03:05 +0100

Subject: Re: [FT] Re: [Power Projection] Review

On Sunday, May 11, 2003, at 14:50 Europe/London, devans@nebraska.edu
wrote:

> The reference to 'BG1' is curious, though. It sounds like they may be

You can flicker the globe, but it also reduced the effectiveness of outgoing
fire (but yo didn't get the energy shunted into the globe as it was assumed
you could time your shots). If you don't flicker the globe you drift
inertially.

> In Dominic's own words from the Welcome To Power Projection,

I'm not sure if that's the case - a big chunk of the changes came from
reference to the Classic Traveller game MayDay. However, there aren't *that*
many ways you can do vectors... in a useable way, that is.

I can remember reading FB1 just after I bought it (in a Burger King at a
Service Station on the M6 which I'd escaped to after a nightmare
journey back from a con - maybe after the first Dragonmeet recently?)
and suddenly realising that we'd come to the same solutions... strange, but a
nice feeling in some ways.

Cheers,