From: GBailey@a...
Date: Wed, 2 Aug 2000 13:22:23 EDT
Subject: (FT) Re: Nova Cannons and Wave Guns.
(did I send my message too soon again?) *sigh* where was I? Ah, I'll just start over. I do think these weapons need a little more oomph, but also some way to defend against them. Slow moving targets are too easy to hit and medium to fast moving/thrust-rated are very hard to hit so if you do you want it to be nasty. Yes, 6D6 from a NC is nasty but I've never hit with one in its first range band. Having shields reduce the number of die, similar to plasma bolts, might be an option. This would keep a NC-based fleet from sitting out at range 74 and shooting at stationary bases that might have level-2 screens (the shot goes 72 but the area of effect will reach those 2 mu, even 3 but using 1 for error room). Options to beef them up: a) double the area of effect, but that added area does only 1/2 damage. b) allow an arc improvement to a full arc but with a mass increase. c) have them start with a higher damage potential but every ship hit reduces the damage by a die for the next ship hit. Fighter squadrons and missiles do not reduce the damage. Alternatively, reduce the damage by the mass of ships hit previously; for example: a mass 14 frigate was the first hit so when the mass 40 destroyer behind it is hit you roll the dice as normal and subtract 14 for the amound of damage (or instead of mass, the damage done to armor and hull boxes inflicted on the previous ships). Glen