I've got a couple of questions about Main Drive systems that I've been
pondering...
First, how much more would a drive system that did _not_ have the
rear-arc firing restriction be worth?
In cinematic? In Vector (if you keep that restriction in vector)? For either
standard or advanced drives.
Second, consider a game with both cinematic and vector thrust (for instance,
in the EFSB, only the Minbari used Cinematic movement), how much should the
cost of the cinematic drives cost compared to the vector thrust ones? Assume
the following special rules: Cinematic drives, while in use, prohibit fire
through rear arc. Vector drives do not.
When determining missile lock-ons, the lock on range is 6mu vs.
cinematic, and 3mu vs. vector, if there is a choice in targets, double the
range to the vector targets. Plasma bolts have a area of effect with a 4.5mu
radius (as a compromise). Both the cinematic and vector drives come in both
standard and advanced forms.
Just some ideas I've vaguely been thinking about for scenarios, etc.
> Charles Taylor wrote:
> First, how much more would a drive system that did _not_ have the
Well for cinematic it means more then vector. In vector you can just rotate
the ship so that you're facing the enemy (most of the time). It also means
more in standard then advanced drives for similar reasons.
We don't play with the rear arc rule though.
> Second, consider a game with both cinematic and vector thrust (for
I've been toying with the idea of gravitic drives in a vector game. It's
cinematic movement but you can rotate the ship if you maintain your vector. To
change vector you have to realign the ship with the vector and then turn as
cinematic. This gives you the best of both worlds but I'm not sure how to cost
it. I was thinking 6 x mass.
> Charles Taylor wrote:
> First, how much more would a drive system that did _not_ have the
Quite a bit, since it allows even low-thrust ships (able to make 2-point
turns or less only) to keep the enemy out of the "no-fire zone". It
removes
most of the reasons for using engines stronger than thrust-4 (standard).
> In Vector (if you keep that restriction in vector)?
Very little, since you can almost always rotate to keep the enemy in your
preferred arc of fire.
> Second, consider a game with both cinematic and vector thrust (for
They shouldn't cost any more. If anything the cinematic drives should cost
*less* than the vector ones, mainly due to their (much) lower ability to
keep the enemy in their preferred arc of fire.
Later,
Hello Folks, Back again after a long hibernation... Just checking to see if
the mailing list is alive and well. Anyone here still play FT over the net?
> At 11:53 AM 08/28/2001 +0100, you wrote:
Hello Danny, As it stands now, I'm ressurrecting my interest in FT along with
dusting off my Visual Basic compiler. I've downloaded the Gliese data file and
Nyrath's OH NO! NOT TRIGONOMETRY! Once I get it so that it will reliably
create X,Y,Z co-ordinates for stars, I will then start detailing a few
stars around earth so as to be able to create "colonies" and other wonderful
things. In a way, it will parallel TRAVELLER 2300 AD in that there will be
national colonies along with a fragmented Earth. What I want to do is create a
structure where each nation and colony has a Gross National Product, an
Infrastructure, and a military budget. Each nation
and each colony will be responsible for its own production such that players
will get to engage in diplomacy as well as command their own fleets and war
machines. Right now, I am looking at the concept that each Mass worth of
production requires 1.5 weeks (Cargo Hull masses are counted as either
1/4
or 1/2 this mass value). Crash production permits up to a 2.5 times
production speed with a minimum required production time required (am still
looking into that). Double speed production requires double labor
committments. The additional.5 production rate requires triple production
value. I am seriously considering Phil's naval refit rules (slightly modified)
and so on. Of course, all this work will require some time to finish off:)
I'm playing a 2k battle game at the moment (as a player) NSL vs ESU
Simultaneous fire. Up to turn 4 at the moment and just got into weapons range.
I haven't moderated any games since the MKW games folded due to life
pressures, but I might do so again as life has settled somewhat since
then ;-). I will probably do something smaller, though as as 31k point
game
can be very labour intensive :-)
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