FT: pseudo game report vs Steve

1 posts ยท Jun 19 2004

From: <bail9672@b...>

Date: Sat, 19 Jun 2004 03:28:45 -0400

Subject: FT: pseudo game report vs Steve

You're all probably tired of my rantings about my
main opponent, Steve, and his WW2-era styled
ships. Well, this is my last post on the subject (for awhile anyway;)), and
it's not even a rant.:) Steve returned home, but may be back in a two weeks.

Also, I can add another finger to the hand that
counts my wins vs.  Steve in 1-on-1, or nearly so,
battles. I had a little help, as one guy took one of my newer designs, which
was only about 25% of
the total fleet (577 of 2000 points-per-side
battle). That ship's design will follow at the end.

The end game results is why I'm posting this. In a series of salvoes at close
range Steve lost one of his two battleships while the other one was savagely
beaten. My friend's ship was destroyed and a couple of mine were damaged.
Steve's 4 fighter groups were destroyed (I got lucky in one turn with my PDS
and killed 8 fighters) so his CV
went FTL while his FTL-damaged wreck of a
battleship ran off. Steve's speed was about 14 while my ship's speeds were
poking along at 5 to make a tight turn after that initial pass. A few more
long range shots from me got his ship down to 1 hull when Steve's ship pulled
out of range (36",
I had a couple class-3 beams).  We played out
another 5-7 turns, him accelerating at 2 and mine
accelerating at 4 and finally I got back within range to hit that last hull
box before the FTL could be fixed (Steve couldn't roll that 6).

Ah, such a sweet victory.:)

The design of the ship, made to fight Steve's ships:

mass: 150, cost: 577 FTL, MD 3 (advanced)
hull: 32 (3-row: 11-11-10), 12 armor
4 FC, 4 PDS
10 pulse torpedo launchers (FH arc: FS+F+FP)

note: only thrust 3 ship of the battle fleet, others had MD 4 (advanced)

Glen Glen