[FT] Power Projection Escort AAR

2 posts ยท Jan 17 2004 to Jan 20 2004

From: Laserlight <laserlight@q...>

Date: Sat, 17 Jan 2004 17:33:07 -0500

Subject: [FT] Power Projection Escort AAR

Joshua and I played his first PP:E game, a single ship duel between his PF
Sloan (33 pts) and my Midu Agashaam (26 pts). Set up about 55mu away

, facing nose-to-nose.

Turn 1, we closed but remained out of range. Turn 2 still on collision course,
we fired lasers at long range, with slight damage on both sides; both sides
also launched missiles. Turn 3, I launched sand and accelerated through it as
both ships passed each other and reversed heading. I won initiative and
devoted all four lasers to PDS. My particle accelerator fired through my sand
cloud, but missed. He put two heavy laser batteries to defend against my one
missile, so it did no damage. He fired his remaining heavy laser at me and
even through sand, it
did two points of damage.  Then his two missiles attacked--my lasers
shot down one salvo but the other managed to score a point of damage.
unfortunately my ship's hull was 2/2/1/1, so that put me over my second
threshold in one firing phase... I rolled a 4 to exactly fail my catastrophic
damage check, crossed off my third hull row, but fortunately managed to
survive the next catastrophic damage check. The threshold checks took out most
of my weapons, and my bridge! Fortunately it was only down for one turn, and
we ended up over 30mu away so Joshua couldn't polish me off. I whipped around
and briskly advanced toward the rear, and he had too much velocity to overcome
before he could start pursuing me, so I was able to

get away with one surviving hull box.

There are several points of difference between FT and PPE. Two of the most
significant were: 1. All weapons (other than spinal weapons) do damage in the
same way, so

there's not as much different flavor between, say, a particle accelerator, a
fusion gun, and a laser as there is between different FT weapons. 2. The turn
order is slightly different, with the main bit being that missiles move
*after* ships, so you can hit what you were aiming at.

The main thing that I'd say PPE needs is a Quick Reference Sheet, with the
turn order, firing chart and modifiers all in one place. Modifiers
should include *all* modifiers -- in the PPE text, Agility is off on a
different page than the firing mods.

The two ambiguities in the rules that we found today involved missiles.
a)  The firing chart has a -1 for laser, energy weapons and missiles if
the LoS for a weapon passes through a sand cloud. Does that apply to missiles
with a Bomb Pumped Laser warhead, or does it also apply to missiles that
contact the ship? If the latter, is it if they pass through the sand in their
movement, or only if the ship is itself in or touching a cloud of sand that
the missile had to move through? I assumed that sand only affects BPL missiles
but not others. b) Mining lasers consider short range to be 5mu. Point defense
range is

6mu. If a BPL attacks from 6mu, can a mining laser defend against it, and if
so, is there any different effect than if the BPL had closed to 5mu before
detonating?

From: Dom Mooney <cybergoths@d...>

Date: Tue, 20 Jan 2004 16:15:57 +0000

Subject: Re: [FT] Power Projection Escort AAR

> On Saturday, January 17, 2004, at 10:33 PM, Laserlight wrote:

> The main thing that I'd say PPE needs is a Quick Reference Sheet, with

> the turn order, firing chart and modifiers all in one place.

Late to the party here, but there is a PDF QRS on the
Traveller_FullThrust yahoo group by Mark Siefert.

Will answer the questions one I've unpacked...