> --- Eric Foley <stiltman@teleport.com> wrote:
> Vector just doesn't interest me. The design rules
This is the reason I asked the question as to whether the movement system had
any bearing on the accuracy of the points system. Since it seems the answer is
yes, maybe the answer is, I hate to say it, two separate
point systems -- one for Vector, one for Cinematic.
If so, any discussions of what is or isn't broken in the point system, how
broken said is, etc., could be discussed within the context of the specific
movement system. FB designs wouldn't have to be changed much if at all, you'd
just have 2 point values for each: C and V. Plus, an added bonus would be that
if a thread was specifically about Vector, Mr.Foley could ignore
it. Or vice versa. ;-)
I just had an idea for vector rules, because the firing arcs are no longer a
restriction, we
always can manage to optimize damages on a ship, and we can often see a
western-
style duel between fleets turning around each other in space during several
turns.
What about modifying damages in case of a to fast movement, for vector rules?
For example in vector mvt when the firing ship turns more than 3 hours in this
turn,
consider that the firing ship has a level-1 shield...
> ------- Message d'origine -------
> [quoted text omitted]
> From : Brian Bilderback
> Date : Thu, 13 Feb 2003 15:30:52 -0800 (PST)
> [quoted text omitted]
> [quoted text omitted]
> --- Eric Foley wrote:
> [quoted text omitted]
> Vector just doesn't interest me. The design rules
> were originally put
> together for a cinematic setting, and break in a
> great many ways when you go
> to vector. Call me selfish, but I'd rather not see
> the point system and the
> anti-fighter rules twisted like ba lloon animals in
> order to cure problems
> that crop up primarily in vector and aren't even
> particularly bad issues in
> cinematic.
> [quoted text omitted]
> This is the reason I asked the question as to whether
> the movement system had any bearing on the accuracy of
> the points system. Since it seems the answer is yes,
> maybe the answer is, I hate to say it, two separate
> point systems -- one for Vector, one for Cinematic.
> If so, any discussions of what is or isn't broken in
> the point system, how brokken said is, etc., could be
> discussed within the context of the specific movement
> system. FB designs wouldn't have to be changed much
> if at all, you'd just have 2 point values for each: C
> and V. Plus, an added bonus would be that if a thread
> was specifically about Vector, Mr. Foley could ignore
> it. Or vice versa. ;-)
> [quoted text omitted]
> =====
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