FT: plasma torpedo

1 posts ยท Aug 28 1999

From: GBailey@a...

Date: Sat, 28 Aug 1999 00:24:53 EDT

Subject: FT: plasma torpedo

I like it. Did you use the Wave Gun's mass and points? Although that isn't
fair since it does less dice and only to one target.
I painted some various sized styrofoam balls an orange-red color to
use as plasma torpedoes for SFB a long time ago. I still have them, along with
the gold stringed tinsel (xmas decoration) to use as Tholian web. Never did
try the Tholian web stuff, though.

Re: narrow salvo.  I was only going to use it on the p-torps
representing a large weapon.

Re: a fighter combat addition. Oh, okay, as long as not to be used with FT
ship combat.

Glen
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Plasma Torp: Use Wavegun rules to charge. Use Missile rules to launch, move
and hit. The 1st turn on the board Plasma Torp does 3d6 damage; 2d6 on the
second, 1d6 on the third (and final) turn. Does damage when target ship fires
it's weapons (or at the end of the turn when all firing has been completed).
Target may opt to fire some or all of it's beam weapons at the Plasma Torp as
if it were another ship with 0 screens. Any damage done to the plasma is
deducted from the damage done to the target ship when the Plasma hits.

For example, target ship fires at Plasma doing 6 points damage. Plasma rolls
3d6 damage and subtracts 6 from the roll. Target's screens DO NOT protect vs.
plasma.

I bought some FAT oblong beads from Walmart (on sale) and layered them in
coats of paint. First white, then yellow, then part orange (letting the yellow
streak through) and then red letting the yellow and orange streak through.
Mounted them on small wood disks. Looks "stunning" on the board.

We've had very good games with these torps.

Pete