[FT] Piquet in Space

2 posts ยท Jul 1 1999 to Jul 2 1999

From: David Reeves <davidar@n...>

Date: Thu, 01 Jul 1999 16:36:07 -0400

Subject: re: [FT] Piquet in Space

thanks beth and binhan for your descriptions of Piquet. i have asked other
sources for more detail other than the Piquet web page and have not gotten
very much until now.

re: the extreme highs and lows can be lessened by a modified
impetus die roll.  instead of 1d20, why not 2d10 or 3d6+2.
note that the ends of the distribution are traded for more
of an average. this might help to prevent one-sided games.

From: David Reeves <davidar@n...>

Date: Fri, 02 Jul 1999 08:44:23 -0400

Subject: re: [FT] Piquet in Space

> impetus die roll: instead of 1d20, why not 2d10 or 3d6+2....

this can be modified further by fleet command quality:

   Green   - hardly possible (unexperienced fleet commander???)
   Trained - no mods
   Veteran - +2 to roll
   Elite   - +4 to roll

OR

   rip off a Battle Fleet Gothic idea for fleet commanders - rerolls:
(1 die = 1 reroll)

   Trained - 2  rerolls/game
   Veteran - 6  rerolls/game
   Elite   - 10 rerolls/game

of course, you gotta pay fleet points for more experienced admirals:

Trained = 0 Veteran = 50
   Elite   = 100

campaign games could allow admirals to move to a higher level after battle
experience.

[the above numbers are ideas only; they are not yet playtested.]