[FT] PBeM Game - BYOF

4 posts ยท Aug 18 1999 to Aug 18 1999

From: Brian Bell <bkb@b...>

Date: Tue, 17 Aug 1999 23:16:40 -0400

Subject: [FT] PBeM Game - BYOF

Greetings,
I am looking for 4-10 people to play a Play By E-Mail (PBeM) game.
Each player will need to design a fleet of ships using the Fleet Book 1 design
system.

Specifics: Total Fleet Points: 2500. Technology: Human Only. Open Genre (all
human systems except AA Beam and ADAF may be used). Fleet Book design rules.
FTL: All ships must be FTL or be brought by an FTL ship in the 1st round.
  If a tug/tender is used, the tug/tender counts toward the total point
cost. All ships will arrive in the play area using FTL entrance rules listed
on page 24 of FT including potential damage from proximity. Fleet
Distribution: In order to make this a fleet oriented game, players must
distribute the mass of the fleet using the following guidelines: For each ship
of mass: 2 ships must be encluded of mass:
        300+                        200 - 299
        200+                        100 - 199
        100+                          3 -  99
  Thus, if a player has a mass 300 ship, he/she must have 2 ships of
  mass 200-299, 4 ships of 100-199, and 8 ships of 3-99, for a total of
15 ships. This should limit both the Uber dreadnought fleet and the gnat
fleets. (Also see Flags) Fighters: Fighters must be brought onboard ships (not
launched).
Restock/Repair: Expendables will not be resupplied. Structual damage
will not be repaired. Leaving the play area counts as a loss of ship. Turn
Sequence: A modified turn sequence will be used. I expect to run 1 turn per
week.
Flags: A flag is gained when your target fleet is reduced by 3/4 (by
  count, points or mass) of the target fleet's ships. 1/2 flag is lost
  for each ship that exits the game area. 1/2 flag is lost for
damage against a ship NOT in the target fleet (or fleet that has targeted
you). When a fleet looses it's flag, it is out of the game. Target Fleet: Each
player will be give a Target Fleet to destroy. When you gain a flag for that
fleet, a new Target Fleet wil be assigned (usually the one of the fleet that
lost its flag). Victory: The person who collects the most flags wins.

For those who were at GZG-ECC, this will be based on the BYOF game that
I ran there.

Those who are running IE or NeoPlanet can find a ship generation program at:
http://members.xoom.com/rlyehable/ft/ft3/submit.html.
---

From: -MWS- <Hauptman@c...>

Date: Tue, 17 Aug 1999 20:36:35 -0700

Subject: Re: [FT] PBeM Game - BYOF

> At 11:16 PM 8/17/99 -0400, you wrote:

[snip]

Brian, this is more than a little confusing. Fleet Book design rules do
not have AA Beams or ADAF, they have Class 1/2/3/4/5/... Batteries for
beams and PDS/ADFC for point defense - all of which are very balanced
for points cost. AA Megabatteries are in More Thrust, ADAFs are in the base
Full Thrust rules - neither of which are used in Fleet Book design
rules.

So... what do you really mean? <VBG>

From: Brian Bell <bkb@b...>

Date: Wed, 18 Aug 1999 06:48:29 -0400

Subject: RE: [FT] PBeM Game - BYOF

Sorry, You can't use AA Beam or ADAF because they have been superceeded by
Class-4
beam and ADFC. Sorry for the confusion.

-----
Brian Bell bkb@beol.net
http://members.xoom.com/rlyehable/ft/
-----

> -----Original Message-----

From: Dominic Robertson <nightwinder@g...>

Date: Wed, 18 Aug 1999 22:14:37 +1000

Subject: Re: [FT] PBeM Game - BYOF

> Brian Bell wrote:

> Greetings,