From: Jon Davis <davisje@n...>
Date: Thu, 24 Oct 1996 14:45:16 -0400
Subject: FT PBeM Announcement and Call for Players
Full Thrust PBeM Tournament Announcement & Call for Players (Eight required)
Background:
Her Royal Highness, Empress Arianna, of the Estrellian Solar Empire, has
announced a Naval Tournament among the royal houses to determine her next
Imperial StarLord (1st), The Admiral of the Gold (2nd), The Admiral of the
Silver (3rd), and the Admiral of the Bronze (4th).
All eight royal houses are permitted to participate. Winners of the
competition will receive lucative financial rewards, naval construction
contracts, and high positions within the Naval Command.
All battles will be fought in the Imperial Naval Training Simulation System at
the Royal Naval Academy in Bonn, New Germany.
House Name Insignia Fleet color
House Agrippa: Red dragon Red House Capraro: Silver sword Silver House
Covington: Grey wolf's head Grey House Janus: Gold lion rampant Gold House
Killington: Yellow griffin Yellow House Simeon: White horse White House Steed:
Black unicorn Black House Triton: Blue trident Blue
Competition Rules
1. Each player will represent one of the royal houses in the Empress Arianna's
court.
2. Players will be responsible for the design of a Full Thrust fleet totaling
no more than 2000 points for a fleet that is fully FTL capable.
3. Individual competitions will be conducted on an elimination basis to
determine the best FT player on the Internet. The elimination chart appears as
follows:
Black
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|
|----------
Grey | |
---------- |
|
|----------
Silver | |
---------- | |
| | |
|---------- |
Blue | |
---------- |
|
|----------
White |
---------- |
| |
|---------- |
Yellow | | |
---------- | |
| |
|----------
Red |
---------- |
| |
|----------
Gold |
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Consolidation Match (Third and Fourth Place)
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|
|----------
|
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4. Players will begin each match with their entire fleet. No previous damage
or ship loss will be counted from previous matches.
Ship Design Rules
1. No multi-arc A batteries may be placed on an Escort sized ship.
2. No Nova Cannons may be used.
3. No Waveguns may be used.
4. No cloaks may be used.
5. Specialized fighters may be used. Specializations may be combined. (i.e.
fast attack fighters or fast torpedo bombers, etc.)
6. No Kra'Vak technology or ships are available. This includes railguns,
scatterguns, and armor rules.
7. Decoys are available.
8. All sensor and ECM systems are available.
9. Weasel systems are available.
10. Only standard hull sizes defined in the Full Thrust rulebook will be
permitted.
11. AA megabatteries are available.
12. No superships (mass > 100) may be used.
13. Damage control parties may be added.
14. C batteries may be used in an anti-fighter/anti-missile role.
15. No stationary structures may be used.
16. Reflex fields are available.
17. All missile types (Standard, Needle, and EMP) are available.
18. Please feel free to name your ship classes and individual ships.
Fleet Design Rules
1. One major ship classification (ESC, CRU, CAP) may not exceed 50% of the
total number of ships in your fleet. It is therefore possible to have equal
numbers of any two classifications, such as 4 CAP and 4 CRU types. A fleet
consisting entirely of cruisers would not be permitted.
2. Sensor, Weasel, Decoy, and ECM rules will be in effect. Thus, your
opponents will have to scan your ships for information on your ships' status
and designs.
3. The fleet must be fully FTL capable. You must include an FTL tug
for the transportation of any non-FTL ships in your fleet. Any
non-FTL ships may be fully deployed at the start of any match.
4. You have up to 2000 points to allocate for your fleet design.
Combat Rules
1. Fleet morale rules are in effect. Combat will be concluded once the fleet
morale level has been reached for one side or the other. If both sides break
on the same turn, the side having scored the most damage will be declared the
winner.
2. Fire combat is simultaneous. Damage results will be applied after all
ships, missiles, and fighters have fired.
3. No FTL entrance or exit is permitted.
4. The battlefield will consist of a square 100 x 100 units in size. All
fleets will set up with y coordinates 10 <= y <= 90. Side 1 may set up in any
coordinate where 0 <= x <= 10 on any course. Side 2 may set up in any
coordinate where 90 <= x <= 100 on any course.
5. Ships will have an initial velocity from 6 to 12.
6. Any ship leaving the battlefield is out of the game and is considered
destroyed for fleet morale purposes.
7. Damage control rules will be used.
8. Any non-FTL ships may be fully deployed at the start of combat.
9. Fighter group morale rules will be used.
10. Striking the colors will not be used.
Other Rules
1. Only the final results of any match will be available to the public during
the tournament. No details of your fleet composition, ship design, or tactics
will be available to any other players prior to your next match. A full recap
of each match will be posted at the conclusion of the tournament.
2. It is my intent to have the players' identities remain anonymous to the
other players. Some players on the FT Mailing list have posted some
of their ship designs and preferred tactics they use. If it is the wish of the
players to have full public disclosure, I can make them fully aware of all
player's identities and royal house affliation prior to any match.
3. All players and their ship and fleet designs will be posted to the FT
Mailing list at the conclusion of the tournament.
4. Rulings by the gamemaster will be final.
5. I anticipate running at least two matches at a time. Since only two sets of
orders are required from each competing players, I anticipate a faster
turnaround for the match turns.
Call for Players
1. Send me e-mail at davisje@crd.ge.com indicating your desire to
compete in this tournament. I will randomly assign you to one of the Royal
Houses.
2. Submit a fleet design for review and approval. The deadline for fleet
submission is November 8th, 1996. If you have not submitted a
fleet by this deadline, an alternate player will be selected for your royal
house.
3. Once your fleet has been approved, send a fleet deployment for Side
1.
A Side 2 deployment will be generated by mirroring a Side 1 deployment. This
deployment will be used in your first match and you are free to alter this
deployment for future matches.