[FT] Orbits/Defsats, etc.

1 posts ยท Dec 1 2000

From: Indy Kochte <kochte@s...>

Date: Fri, 1 Dec 2000 12:05:33 -0500 (EST)

Subject: Re: [FT] Orbits/Defsats, etc.

> On Fri, 1 Dec 2000, Barclay, Tom wrote:

> Thanks Schoon! Here's some follow up work for you and the other space

Been too busy to think orbital mechanics here. Noam, you ought to
pass this on to Karl (W), get his opinion/output on the matter. Give
him something to do while NEAR is spiraling.  ;-)

Mk

> You said:
But
> if this would put them "in atmosphere", I guess I need to know that.
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From: "Jesse Casey" <jessecasey@netzero.net>
To: "GZG-L" <gzg-l@csua.berkeley.edu>
Subject: [OT] Starship Troopers
Date: Fri, 1 Dec 2000 11:06:38 -0600
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GAMES Humanity battled the bugs in Robert Heinlein's novel and Paul
Verhoeven's film, and now it's time for gamers to become "Starship Troopers"
themselves on their PCs.

http://www.scifiweekly.com/issue188/games.html

_______________________________________________
Why pay for something you could get for free? NetZero provides FREE Internet
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From - Mon Dec 04 11:29:34 2000
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From: "Oerjan Ohlson" <oerjan.ohlson@telia.com>
To: <gzg-l@csua.berkeley.edu>
Subject: Re: Dirtside Question: Zero or low G combat
Date: Fri, 1 Dec 2000 18:13:24 +0100
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> Noel Weer wrote:

[snip]

> In a nutshell, we are not only dealing with visibility issues. I know

Depends on what sensors, and what platform they're carried on. EM-based
sensors (radar, eyes, IR etc) placed on a ground vehicle need LOS though, and
they're (at least currently) the most useful for ones for targetting other
weapons than artillery and guided missiles.

But even if your *sensors* can see over the horizon, you've got another
problem (Beth was spot on here). Direct-fire weapon trajectories are
close to straight lines - the curvature of a laser beam over a
planetary surface is negligible, and the highest point of a
hyper-velocity long-rod trajectory (HVC, HKP or MDC rounds) is only a
few meters above the straight line between weapon and target. If the target is
below the horizon, the weapon trajectory goes through the intervening
ground... and unless "the ground" is a few meters of relatively loosely packed
sand berm, it'll stop your shots quite effectively.

Regards,

Oerjan Ohlson oerjan.ohlson@telia.com

"Life is like a sewer. What you get out of it, depends on what you put into
it."
- Hen3ry
From - Mon Dec 04 11:29:34 2000
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From: "Oerjan Ohlson" <oerjan.ohlson@telia.com>
To: <gzg-l@csua.berkeley.edu>
Subject: Re: Corvus Drop Ship
Date: Fri, 1 Dec 2000 18:17:48 +0100
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> Joseph Arnold wrote:

> Odd that they would name a drop ship Corvus, not an assault shuttle.

Yeah... they were practical enough to remove the corvuses after they'd lost a
couple fleets in rough weather because the corvuses made the
ships too top-heavy to stay right-side-up <g>

Regards,

Oerjan Ohlson oerjan.ohlson@telia.com

"Life is like a sewer. What you get out of it, depends on what you put into
it."
- Hen3ry
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Date: Fri, 1 Dec 2000 12:29:26 EST
Subject: Re: [OT] Starship Troopers
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In a message dated 12/1/00 11:06:40 AM Central Standard Time,
> jessecasey@netzero.net writes:

> , and now it's time for gamers to become "Starship Troopers"
themselves
> on their PCs.

It reeks of the grotesque film made of Heinlein's book. Hopefully we'll not
start the flame war about the book and the movie again 9tongue slightly in
cheek since I obviously inserted my feelings in the post.) If they had left
out the influence of the non-pwer infantry invented whole-cloth by the
director of the film, I might consider the game, but if they inserted that
they may have inserted the director's "mankind is just a bunch of Nazi's"
social cant into the game. I will wait, til I see it in a demo somewhere.

--part1_a.57883f1.275939f6_boundary
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<HTML><FONT  SIZE=2>In a message dated 12/1/00 11:06:40 AM Central
Standard Tim
> e, <BR>jessecasey@netzero.net writes:
<BR>
<BR>
<BR><BLOCKQUOTE TYPE=CITE style="BORDER-LEFT: #0000ff 2px solid;
MARGIN-LEFT: 5
px; MARGIN-RIGHT: 0px; PADDING-LEFT: 5px">, and now it's time for gamers
to bec ome "Starship Troopers" themselves <BR>on their PCs.
<BR>
<BR></BLOCKQUOTE>
<BR>
<BR>It reeks of the grotesque film made of Heinlein's book. Hopefully we'll
not <BR>start the flame war about the book and the movie again 9tongue
slightly in <BR>cheek since I obviously inserted my feelings in the post.) If
they had lef
t <BR>out the influence of the non-pwer infantry invented whole-cloth by
the <B R>director of the film, I might consider the game, but if they inserted
that <B R>they may have inserted the director's "mankind is just a bunch of
Nazi's" <BR
> social cant into the game. I will wait, til I see it in a demo

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From: "Bell, Brian K" <Brian_Bell@dscc.dla.mil>
To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
Subject: RE: [OT] Starship Troopers
Date: Fri, 1 Dec 2000 12:48:11 -0500
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I took a quick look at the box a couple of days ago. The pictures on the
inside cover show someone in power armor, although it looked much more
exoskeleton than true power armor. I did not read if they added had any
special abilities. But I wouldn't look for them jumping kms at a hop and
lobbing nukes.

The game graphics looked good, though.

Priced too high, though. There are VERY few games that I woudl pay more than
$30us for. (Says the guy who spent much more than that for miniatures for
GZGECC IV).

-----
Brian Bell
-----

> -----Original Message-----
themselves
> on their PCs.

> director of the film, I might consider the game, but if they inserted
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References: <004401c05bb9$126bb5a0$cc101f26@casey>
Subject: Re: [OT] Starship Troopers
Date: Fri, 1 Dec 2000 13:04:00 -0500
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Um, perhaps they meant it as a joke BUT their javascript code is totally, um,
BUGGY. At least two major errors on the page!
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Message-ID: <014f01c05bca$cca216b0$2f119fc1@ranitzsch>
From: KH.Ranitzsch@t-online.de (Ranitzsch, Karl Heinz)
To: <gzg-l@csua.berkeley.edu>
References: <4.2.2.20001201091143.00a25a70@pop.hba.marine.csiro.au>
Subject: Re: Sci-Fi Crossover after action report
Date: Fri, 1 Dec 2000 19:43:54 +0100
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