I am trying to figure out a way to play FT on the computer both for
E-mail and head-to-head play. Is there already a system out there for
this?
In thinking of a way to do it myself all I could think of was to use a
vector-based drawing program to play the game on. This would allow ship
"objects" to be moved around with other objects (thrust lines, missles,
asteroids, etc.), as well as text notes, on a playing "surface." I have Corel
Draw 7.0 so that comes to mind and I think will work very well; I
can zoom in/out and handle all kinds of play tasks then zip the file and
send it to my opponenet. The only real problem I can see is finding players
who also have Draw 7.0. Are there any of you out there? Is there
another PC-based vector program that offers the same features that is
perhaps accessible to more folks?
Any comments would be appreciated.
Thanks,
I have been, and am still currently working on a real time, multiplayer FT
game for the Web. This is being written in Java for use on any compuer with a
Java compatible web browser. There are still a few things to finish yet on the
game, however, the Server for the system is done. This will be expanded later
into both a Skirmish battle system and a long term Campaign system with
planetary resources and every other toy I can think of at the time.
This should be ready for Beta testing no later than the last week of Febuary.
If you have any comments or questions please ask either on the list or by
direct Email. I will post updates when available, and also add screen shots
and other information to my Web page (which is currently being totally
rewritten from the ground up).
Thanks for the dime,
If you need betas testers I would be more then willing.
Jeff
> Stuart Ford writes:
@:) I have been, and am still currently working on a real time, @:)
multiplayer FT game for the Web..... This should be ready for @:) Beta testing
no later than the last week of Febuary.
I would be interested in beta testing this product. Actually I'm somewhat
relieved to hear that you're working on it because I have been unable to
motivate myself to get past the first stages of a similar system. My only
problem with the test might be that I'm
behind a firewall - this makes it difficult to access applets from web
pages. If I download the classes and access the stuff locally, it's usually no
problem. It might be worthwhile for you to know whether your program will work
under those conditions, since most of us working stiffs are stuck behind
firewalls.
> Joachim Heck writes:
@:)
@:) @:) I have been, and am still currently working on a real time, @:) @:)
multiplayer FT game for the Web..... This should be ready for @:) @:) Beta
testing no later than the last week of Febuary.
@:)
@:) I would be interested in beta testing this product. Actually I'm
@:) somewhat relieved to hear that you're working on it because I have @:)
been unable to motivate myself to get past the first stages of a @:) similar
system. My only problem with the test might be that I'm
@:) behind a firewall - this makes it difficult to access applets from
web @:) pages. If I download the classes and access the stuff locally, it's
@:) usually no problem. It might be worthwhile for you to know whether @:)
your program will work under those conditions, since most of us @:) working
stiffs are stuck behind firewalls.
@:)
Date sent: 13-JAN-1997 16:42:16
I was going to write something witty here, but my sense of humour seems to
have short circuited through lack of use. (I wrote it down but it just wasn't
funny).
Erm. That's it.