FT-Nukes in space

4 posts ยท Jul 7 2001 to Jul 12 2001

From: Bif Smith <bif@b...>

Date: Sat, 7 Jul 2001 22:46:43 +0100

Subject: FT-Nukes in space

I was just reading a HH posting, and it had a good discription of the
effects of nukes in space. The adress is-

http://disc.server.com/discussion.cgi?id=4096&article=15316

It raises some questions about are the missiles in FT laser heads or nukes.

From: Donald Hosford <hosford.donald@a...>

Date: Wed, 11 Jul 2001 02:30:29 -0400

Subject: Re: FT-Nukes in space

What this fellow is saying seems to be this:

(first range band) "Right on top of it!" Tends to disappear. (second range
band) Anything here will still be dead, and glow in the dark. (third range
band?) Anything out here might tip the rad meters alittle, but otherwise will
be fine. (forth range band) at this point no effects.

For us spacegamers, only the first two range bands will be of interest.

The million dollar question...how to size the range bands for each weapon.

Donald Hosford

> Bif Smith wrote:

> I was just reading a HH posting, and it had a good discription of the

From: Laserlight <laserlight@q...>

Date: Wed, 11 Jul 2001 07:02:19 -0400

Subject: Re: FT-Nukes in space

> (first range band) "Right on top of it!" Tends to disappear.

From: Donald Hosford <hosford.donald@a...>

Date: Thu, 12 Jul 2001 02:38:35 -0400

Subject: Re: FT-Nukes in space

Good point.

The table should look like this:

(first range band) "Right on top of it!" The target tends to disappear.
(second range band) Anything here will still be dead, and glow in the dark.
(third range band) closeness of target, deturmines damage done to target.
(fourth range band) Anything out here might tip the rad meters alittle, but
otherwise will be fine. (fifth range band) Everything here will be too far
away to be effected.

So how do we deturming just where a ship is when the nuke goes off? The rule
should allow nukes to put targets in the first two bands
thou...