From: Peggy & Jeff Shoffner <pshoffner@e...>
Date: Wed, 9 Jul 1997 21:21:36 -0400
Subject: Re: FT Novels (not directly FT Related)
> I've given some thought to the Honor Harrington series and a Full I've been thinking on this line too. My feelings are to mold FT to resemble the Harrington universe, but not so much to make FT a complex game. My thoughts are.... Movement be done in vectors. Basically, if you have a starting speed of 8 units, and you want to turn 3 units and accelerate 6 units, what you would do is this: Move your ship 8 units in the direction it was going. Turn your ship 3 clicks. Accel 6 units. From your starting point, measure to your ending point to derive new velocity (in this case 10 units), and the direction of the ship's movement would fall on this line. Notice that your ship is NOT facing the same way as it is now moving. For simplicity sake, round new velocity to the nearest unit, and vector to the closest heading. Ships' gravity wall defences.... I'd say that all escorts have level one shields, all cruisers level two, and all caps. level three. When doing threshold checks, loss of a shield means a sidewall collapses (and in bigger ships, partial sidewall collapse); loss of a engine thrust spells disaster. The first hit to engines means that particular ship is hit at say, 3 or better. If the engine is hit again, automatic hit; goes to DSII idea of lasers: if you can see it, you can hit it. ECM: replaces PDAF and ADAF. Basically, shoots at incoming missiles and acts just like *DAF against fighters. Missiles: obviously needs to be rethought. I am thinking along the lines of making them less massive in FT so that ships can carry more. How many volleys are usually shot off in the books, four, five? Maybe have a damage modifier to reflect ship size instead; escorts to 1D6 damage, cruisers 2D6, caps 3-4D6. What do you think? Ship Rolling: Now this is a tricky one. Best I could think of is treat the ships' movement rate as being used to flip. Again, to make things simple, have it where the ship is either right-side up, or inverted; no sideways. Yes, I know this is a key defence to missiles in the book, but I'm saying the shield levels should account for this. Besides, as I recall, the missiles could still arc up and come down at a ship even if it was on its side. The benefit of flipping would be in bringing undamaged guns and missile tubes to bear. Fighters: Obviously gone, as are carriers. Maybe use them as pinnaces, but pinnaces were never used in battle. Well, what do you think? I wanted someone to bounce this off for a while anyway; I like the Harrington universe, but wasn't sure if these rules modifiers would make it seem like Honor's world.