FT: Nova Cannons and Wave Guns, as plasma torpedoes

13 posts ยท Aug 24 1999 to Aug 27 1999

From: Alan and Carmel Brain <aebrain@w...>

Date: Tue, 24 Aug 1999 10:52:19 +1000

Subject: Re: FT: Nova Cannons and Wave Guns, as plasma torpedoes

> GBailey@aol.com wrote:

Lucky Man!

> I do not like using missiles as plasma torpedoes as another tried in

I know what you mean: but in the one episode of ST:TOS where Plasma Torps were
used, the counter was to both a) Fly Backwards as fast as possible (Kaufman
Retrograde in other words) and b) Fire Phasers at the thing.

Both together were needed, to attenuate the effects.

Of course, ST:TOS didn't have Point Defences as such.

Try having a look at:
http://www2.dynamite.com.au/aebrain/FT/NEWSYS.HTM
(which may be the "PTs as Missiles" bit you didn't like)

This would seem to cover the behaviour as evidenced in the episode

From: Alan and Carmel Brain <aebrain@w...>

Date: Wed, 25 Aug 1999 08:41:21 +1000

Subject: Re: FT: Nova Cannons and Wave Guns, as plasma torpedoes

> Donald Hosford wrote:

> Which episode was that? I will have to re-view my copy.

I'll have to look it up. More later, giving the episode name etc from my
concorance.

Plotline is "borrowed" from a WW2 movie of a US Destroyer Captain
hunting  an ace U-boat commander (Kurt Jurgens).

Anyway, NCC-1701 receives signals from base stations on the Neutral
Zone of an awesome weapon appearing from Nowhere, and then obliterating the
base.

From: Alan and Carmel Brain <aebrain@w...>

Date: Wed, 25 Aug 1999 08:52:06 +1000

Subject: Re: FT: Nova Cannons and Wave Guns, as plasma torpedoes

> devans@uneb.edu wrote:

> Which episode was that? I will have to re-view my copy.

> Balance of Terror. It was the introduction to the Romulans.

RIGHT. As are all the other things you said. If you look at the Blueprints for
the WarBudgie, you'll see it's

From: GBailey@a...

Date: Wed, 25 Aug 1999 20:16:42 EDT

Subject: FT: Nova Cannons and Wave Guns, as plasma torpedoes

I'm trying to convert SFB ships to FT (I have lots of minis) and the plasma
torpedo firing races pose a problem. They can fire the torps and other weapons
as well in the same turn in SFB. I do not like using missiles as plasma
torpedoes as another tried in some post long ago. Just doesn't have that feel,
besides point defenses should not work against plasma torpedoes.

I can see the damage potential of the Nova Cannon and Wave Gun, but I do not
like the restrictions put on them. Especially the "no other weapons can be
fired" restriction. This means, to me at least, that the only ships that will
carry them are small ships with the weapon being the only weapon they have
(small as in the smallest hull size you can fit the weapon and other
necessities such as FC and drives).

On second thought, for non-cloaking ships (cloaking and Wave Guns
seem to be a match), I can see a larger ship with a spinal and all other
weapons that fire in any direction but forward (posess a dilemma to an enemy:
do I attempt to stay in his front arc away from his other weapons but risk
being in front of the big nasty?).

The shield restriction is also silly. Just add lots of armor instead, it even
costs less. But it doesn't fit the genre of Star Trek where everyone had
shields.

The spinals requires all the power? I'd build ships that have the necessary
power. FT is not an energy allocation game.

Any other thoughts?

On another note, I've written an Excel spreadsheet to design ships but am
having trouble coming up with the formulas for determining the positions of
the damage control parties in the hull layout. Anyone kind enough to let me
know those formulas? Hmmm?:)

Glen

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 26 Aug 1999 11:06:43 +1000

Subject: Re: FT: Nova Cannons and Wave Guns, as plasma torpedoes

G'day Glen,

> I'm trying to convert SFB ships to FT (I have lots of minis) and the

Umm, I may have missed something here, but why don't you just use the FT
p-torps?
The only thing you'd have to watch then is that you've got 2+ FC (one
for
the p-torp(s) and one for everything else), but you'd be able to fire
the torps and other weapons in the same turn.

Cheers

Beth

From: Donald Hosford <hosford.donald@a...>

Date: Thu, 26 Aug 1999 00:08:46 -0400

Subject: Re: FT: Nova Cannons and Wave Guns, as plasma torpedoes

> Alan E and Carmel J Brain wrote:

> > I do not like using missiles as plasma torpedoes as another tried in

Which episode was that?  I will have to re-view my copy.

From: Doug Evans <devans@n...>

Date: Thu, 26 Aug 1999 07:28:28 -0500

Subject: Re: FT: Nova Cannons and Wave Guns, as plasma torpedoes

***
> Alan E and Carmel J Brain wrote:

> > I do not like using missiles as plasma torpedoes as another tried in

Which episode was that?  I will have to re-view my copy.

Donald Hosford
***

Balance of Terror. It was the introduction to the Romulans. I'm not sure that
the phaser fire was actually credited with having any effect. As with the
Nova, the plasma got weaker with range.

I'm pretty certain the phaser fire was called to 'detonate' the plasma ball.
Even SFB's plasma torp seeking qualities aren't necessarily required. Makes
sense, but it's possible that the show's PSB was that, if you attempted to
side-step one barreling down on you, you'd get nailed.

I think it was used in only the one show, in a special modified
sub-light
craft. There must have been SOME reason they couldn't put it on the Klingon
built cruisers.

The_Beast

From: Roger Books <books@m...>

Date: Thu, 26 Aug 1999 08:41:58 -0400 (EDT)

Subject: Re: FT: Nova Cannons and Wave Guns, as plasma torpedoes

> On 25-Aug-99 at 21:12, Beth Fulton (beth.fulton@marine.csiro.au) wrote:

p-torps pretty well fit with star trek photon-torpedoes.  What he is
after is a huge ball of plasma that follows its target, getting weaker with
range. In SFB you could shoot a plasma, for every two points of damage you did
the plasma torp lost a potential damage point. They were trying to model
ST:TOS.

From: Sutherland <charles@n...>

Date: Thu, 26 Aug 1999 21:43:23 +0900

Subject: Re: FT: Nova Cannons and Wave Guns, as plasma torpedoes

> > I do not like using missiles as plasma torpedoes as another tried
Makes
> sense, but it's possible that the show's PSB was that, if you attempted

In the "Star Fleet Battles" universe of Star Trek the Romulans did put plasma
on the Klingon hulls. In the Star Trek time line of the TV shows the Romulans
appeared to have given up on plasma torpedoes as weapons all together. The
Bird of Prey, from the next generation, has not a single plasma at all.

If you wanted to keep the same flavor of the original weapon I see 2 easy
ways of simulating it.  First just say it is a P-torp that does 6 points
of
damage -1 for every 6" distance to the target.  Fast and is resolved in
one round. If you dont mind the book keeping you could use the modified
missile rules but you already said that was no good.

From: Tim Jones <Tim.Jones@S...>

Date: Thu, 26 Aug 1999 13:53:00 +0100

Subject: RE: FT: Nova Cannons and Wave Guns, as plasma torpedoes

> I'm pretty certain the phaser fire was called to 'detonate' the plasma

It was but the phasers were off line so they retrograded and it lost energy
over distance, has the phasers been on line then it would have been straight
forward to remove the threat

> Even SFB's plasma torp seeking qualities aren't necessarily

In BOT it wasnt a seeking weapon really a giant smoke ring which has stability
due to its internal vortices, so you could have side side stepped it but for
dramatic effect they didn't. as the name suggests it behaves like a WWII
submarine torpedo, but I don't see how you can control a smoke ring other than
the initial vector.

> I think it was used in only the one show, in a special

only ever seen in BOT, reasons were it required such a huge energy drain that
it wasn't effective unless you achieved suprise.

As his show was a direct crib of 'the enemy below' the best thing to model a
Ptorp on is a WWII non seeking torp.

In FT terms best fit is a wave gun IMO.

From: PCARON <Pcaron@c...>

Date: Thu, 26 Aug 1999 19:09:39 -0700

Subject: Re: FT: Nova Cannons and Wave Guns, as plasma torpedoes

Subject: Re: FT: Nova Cannons and Wave Guns, as plasma torpedoes

> > I do not like using missiles as plasma torpedoes as another tried

This is what we did.

Plasma Torp: Use Wavegun rules to charge. Use Missile rules to launch, move
and hit. The 1st turn on the board Plasma Torp does 3d6 damage; 2d6 on the
second, 1d6 on the third (and final) turn. Does damage when target ship fires
it's weapons (or at the end of the turn when all firing has been completed).
Target may opt to fire some or all of it's beam weapons at the Plasma Torp as
if it were another ship with 0 screens. Any damage done to the plasma is
deducted from the damage done to the target ship when the Plasma hits.

For example, target ship fires at Plasma doing 6 points damage. Plasma rolls
3d6 damage and subtracts 6 from the roll. Target's screens DO NOT protect vs.
plasma.

I bought some FAT oblong beads from Walmart (on sale) and layered them in
coats of paint. First white, then yellow, then part orange (letting the yellow
streak through) and then red letting the yellow and orange streak through.
Mounted them on small wood disks. Looks "stunning" on the board.

We've had very good games with these torps.

Pete

From: Donald Hosford <hosford.donald@a...>

Date: Fri, 27 Aug 1999 01:21:07 -0400

Subject: Re: FT: Nova Cannons and Wave Guns, as plasma torpedoes

> devans@uneb.edu wrote:

> Which episode was that? I will have to re-view my copy.
Makes
> sense, but it's possible that the show's PSB was that, if you

Thanks

From: Donald Hosford <hosford.donald@a...>

Date: Fri, 27 Aug 1999 01:32:42 -0400

Subject: Re: FT: Nova Cannons and Wave Guns, as plasma torpedoes

> GBailey@aol.com wrote:

> I'm trying to convert SFB ships to FT (I have lots of minis) and the

Plasma Torps -- How about this:  Assign the torpedo a speed, and number
of damage points (based on torpedo size.) Then remove damage points for
distance moved, and damage done to the torpedo from weapon fire. Maneuver it
around the map like a guided missle. If it strikes something, apply whatever
damage points that are left.