[FT] Night's Dawn Trilogy

4 posts ยท Oct 17 2000 to Oct 18 2000

From: Jonathan Stott <thegreatkraken@p...>

Date: Tue, 17 Oct 2000 17:35:20 +0000

Subject: [FT] Night's Dawn Trilogy

Hi

Has anyone attempted to create Full Thrust versions of Peter F. Hamilton's
"Night's Dawn" ships?

If not could anyone tell me about how many "g's" one thrust point represents

Thanks in Advance

From: Laserlight <laserlight@q...>

Date: Tue, 17 Oct 2000 18:13:14 -0400

Subject: Re: [FT] Night's Dawn Trilogy

> Has anyone attempted to create Full Thrust versions of Peter F.

As much as you like. I've seen.01gee, I've seen 10g per thrust point.
 My
usual assumption is that 1g = 1 thrust but you shouldn't be limited by that.

From: Michael Llaneza <maserati@e...>

Date: Tue, 17 Oct 2000 16:26:37 -0700 (PDT)

Subject: Re: [FT] Night's Dawn Trilogy

I've given it some thought. The fastest ships in Night's Dawn (barring
anti-matter) top out at about 9g. A Thrust = 9 ship would be
frighteningly maneuverable under vector, so I considered calling a thrust
point 2G, which puts the Lady Mac and the fastest Navy frigates at thrust 5.

Other than that, combat wasps are the main weapons - call those SMLs
(with lots
of scope for special salvo types - ECCM, defensive only salvos, etc).
Since beam weapons aren't much used (wasps outrange them) I considered
limiting even
the largest ships to Beam-2's and smaller stuff to Beam-1s.

> --- Chris DeBoe <LASERLIGHT@QUIXNET.NET> wrote:

From: Brian Bell <bkb@b...>

Date: Wed, 18 Oct 2000 07:22:42 -0400

Subject: RE: [FT] Night's Dawn Trilogy

Or change the range of the beam weapons to 6".
This puts a SML at longer range than beam-3s.

-----
Brian Bell bkb@beol.net
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