From: Charles Taylor <charles.taylor@c...>
Date: Tue, 02 Jul 2002 18:38:57 +0100
Subject: [FT] New Small Craft Rules (long)
> In message <20020605213308.GA1662@firedrake.org> [snip] > Looks good, but I have one big problem with this: you're ignoring Ok, I've had a look at it, hows about this: Small Craft come in three categories: Agile Small Craft - this manoeuvre like fighters, and have limited endurance (in fact, they _include_ fighters) Standard Small Craft - these manoeuvre like ships, but have limited endurance Long-Range Small Craft - these function just like ships. Small Craft are defined as having a hull size of less then 10. Agile Small Craft ================= The cost of an Agile Small Craft is determined using the following formula: Cost = Attack Factor x (CEF/6 x Secondary Move/12 + Move Allowance/24 + Defence Factor) + Hull Size. 2 points per hull size are already paid for in the hanger cost. Where Fighters are assigned a hull size of 1 for convenience. The Attack Factor is derived from the Small Craft's combat ability against ships and fighters, thus: Anti-Fighter and Anti-Ship capabilities have a class: Class Effect 1 1 hit on roll of 6 2 1 hit on roll of 5+ 3 1 hit on roll of 5, 2 hits on roll of 6 4 1 hit on roll of 4 or 5, 2 hits on roll of 6 5 1 hit on roll of 3, 4 or 5, 2 hits on roll of 6 6 1 hit on roll of 3 or 4, 2 hits on roll of 5+ Where '1 hit' is 1 DP vs. ships, or 1 kill vs. fighters. The Attack Factor is equal to (Anti-Fighter Class + 3x Anti-Ship Class)/8 This assumes a 'range' of 6 mu, a size 2+ small craft can mount longer ranged weapons: range 9 mu weapons are double the cost, and range 12 mu are 4x the cost. A small craft can by multiple attacks, just sum to total attack factors, and see below. Each attack will consume 1 CEF. Torpedoes add +3.33 to the Attack Factor. The Defence Factor is 0 for a craft as vulnerable as a normal fighter, 1 for resistance as a heavy fighter, 3 for resistance as a 'super-heavy' fighter (ignores rolls of 4, only suffers 1 kill on rolls of 6), and 9 for resistance as a 1 hull box ship. An Agile Small Craft has a cargo space equal to its hull size - 1 per attack it can make. Standard Small Craft ==================== These are built using the Fleet Book construction rules, with the following amendments: Fighter-level hull integrity consumes no MASS, and has a cost equal to the Defence Factor given above. The Main drive system requires no MASS and has a cost equal to: Hull size x Maximum Thrust/12 The ship requires Endurance Factors (CEF): these consume 1 MASS and have a cost equal to that of the Main Drive. The Small Craft can mount a fighter-scale weapon suite, 1 6-arc fighter weapons suite has a cost equal to its Attack Factor (q.v.), while a 3-arc version is half the cost. Each suite consumes 1 CEF when fired. A Short-Range Fire Control may be added, this can target out to 12 mu, requires 0 MASS, and costs 4 points. Small Craft Weapons are equivalent to ship-mounted weapons, but consume CEF when fired. Small Craft B-1 Batteries: 1-arc costs 1 point, 3-arc costs 2 points, 6-arc costs 3 points -or- requires 1 MASS. Consumes 3 CEF per shot. Small Craft K-1: requires 1 Mass, 1-arc costs 1 point, 3-arc costs 2, and 6-arc costs 4. Consumes 4 CEF per shot. Small Craft Pulsar: 1-arc requires 1 MASS and costs 5 points, Consumes 5 CEF per shot. Long Range Small Craft ====================== Are built as standard Fleet Book ships, but may be fitted with a Short-Range Fire Control (q.v.) to save space. They must be fitted with standard weapons, not the unpowered Small Craft versions above. Small Craft Rules