From: Charles Taylor <charles.taylor@c...>
Date: Fri, 03 May 2002 22:48:21 +0100
Subject: [FT] New SM type - Kinetic Kill missiles (longish)
Inspired by the Andromeda thread: Kinetic Kill salvo missile (KKSM) These salvo missiles rely on pure kinetic energy to damage the target, like K-gun shells, but bigger, slightly slower, and self-propelled. Unlike normal salvo missiles, these are direct fired during Phase 9) Ships fire, and they roll to hit just like K-guns. Two proposed ways to handle these: Option 1 Make a single roll to hit as a K-gun. Roll 1D6 to determine number that hits. Each KKSM that hits inflicts 2 points of damage, treated like K-gun damage (1 to armour, 1 penetrates) Thats for a standard size KKSM salvo (2 MASS of magazine) A larger version, the heavy KKSM (H-KKSM) is the size of a ER-SM (3 MASS) does 3 DP per hit, 1 to armour & 2 penetrating. Option 2 Treat each KKSM as three one-shot K-2s (3 1-shot K-3s if H-KKSM) Additionally, there is the defensive KKSM,(D-KKSM) which acts like a AFHAWKS, but with different PSB. As an option, kinetic point defence systems (Scatterguns & D-KKSM) can attempt to deflect KKSMs (if available - normal K-gun shells are too fast to intercept) - roll as normal PDS vs. option 1, (count H-KKSMs as heavy), roll as 'K-1 in PDS mode' vs. option 2. Comments?