arrggghhhh!
FB2 is not due in the states until May, according to GeoHex (not blaming you
KR). it's gonna be tough to wait that long....
for those with the goods:
* does FB2 have any new weapons, other than reworking the Kra'Vak stuff? * has
vector movement changed? if so, how? * i understand that the ship building
rules underwent some big changes. what's different? how do the point costs
come out compared to FB1?
thanks, dave
> On Mon, 03 Apr 2000 16:35:27 -0400, "David Reeves" writes:
Yes:
K-guns
Scatterguns S'V weapons (they're just plain different) puslers plasma ball
launchers
> * has vector movement changed? if so, how?
Someone already mentioned the changes.
all thrust comes from main drive pool max push of 1 as many rotates as you
want.
> * i understand that the ship building rules underwent some big changes.
> what's different? how do the point costs come out compared to FB1?
???
Not that I know of (but I don't have a final copy in hand). The alien's are
different, but humans are largely unchanged. The only thing I can think of is
that hull strength is no longer limited to a fixed percentage of the ship's
mass. You can now buy hull like any
other system - one box at a time.
David Reeves panicked:
> arrggghhhh!
Yes; the Phalon weapons and the re-worked Sa'Vasku ones.
> * has vector movement changed? if so, how?
Yes. I described this modification yesterday.
> * i understand that the ship building rules underwent some big
No. Only one minor change for human ships (hull strength percentages dropped),
and I very recently described that one as well (yesterday or Sunday, don't
remember which).
Apart from that there's only new tech gadgets - granted, some of those
tech gadgets are quite different from what the Tuffleyverse humans use. The
points costs stay the same.
Regards,