[FT] Needle fleet

3 posts · Dec 4 2001 to Dec 5 2001

From: Charles Taylor <charles.taylor@c...>

Date: Tue, 04 Dec 2001 19:20:34 GMT

Subject: Re: [FT] Needle fleet

In message <91CD8D22B204D311AA1D0080AD3867199035C9@ATLAS>
> Rick Rutherford <Rick@esr.com> wrote:

> johncrim@voicenet.com wrote:

Well, back when the Sa'Vas'Ku giant cheese ship was being discussed, I did
consider the following design:

Mass 14 Fast Needleboat Fragile Hull (2 boxes) Main Drive 12 FTL Drive Needle
Beam (F) Fire Control TMF: 14 NPV: 46

The basic plan was a) silly, and b) illegal given the parameters of the
scenario (maximum starting speed = 2x main drive), also c) doesn't work
in vector :-) as it relied upon a 'feature' of cinematic movement.

But, say about 6-12 of these backed up with heavier ships might work.

The other idea I've been considering was inspired by something from "Galactic
Patrol", two main ship designs:

'Catcher' aka Pursuit Cruiser: very fast, carries several needle beams, as
much hull & armour as possible:

Roll - 'catch' enemy ships & disable drive systems (could use the fast
needleboats for this)

'Mauler' slow, heavily armed with short-range weapons (B-1s & B-2s,
possibly SMPs), again heavily defended - these then trundle up to the
crippled ships and engage them at close range.

This is probably a lot harder to do than it is for me to write :-)

From: Charles Taylor <charles.taylor@c...>

Date: Wed, 05 Dec 2001 18:50:50 GMT

Subject: Re: [FT] Needle fleet

In message <3.0.3.32.20011204211303.006f5774@popmail.voicenet.com>
> John Crimmins <johncrim@voicenet.com> wrote:

[snip my old msg]
> I think that there is certainly a place in FT for small unmanned drone

Something else I've been considering - some time ago I posted the
concept of 'SENTRI/SENTINAL' drones (essentially unmanned 'banzai
jammers' but could also act as sensor platforms - as basic sensors are
free with the hull ;-) - the original versions were built using FB1
design rules and the 'tug' FTL drive rules.
> Another idea to toss into the "someday" pile. My, it's such a BIG
Well, I've been considering adding Cthulu to the Tuffleyverse :-)
> [quoted text omitted]
[snip]

From: John Crimmins <johncrim@v...>

Date: Wed, 5 Dec 2001 14:39:07 -0500

Subject: Re: [FT] Needle fleet

> >

Adding the Cthulhu *cult* wouldn’t be all that difficult to do. Give them a
small
out-of-the-way planet to colonize, let them plot and scheme to their
heart’s content. I’d be willing to use them as the focus of an FMA scenario;
S.W.A.T. team is sent in to rescue a hostage (who is going to be sacrificed,
naturally), only to discover that the Cultists
are actually worshipping -- and feeding -- some weird and savage alien
lifeform.

Oooh, maybe a Sa’vasku bioconstruct of some sort.

As to add the big guy himself to a game, well stranger things *have* happened.
I have a
dozen or so Mi-Go that I want to paint up for use in an SGII scenario.
I just need to find a paint scheme that I’m happy with.