[FT]Needle dammage

2 posts ยท Mar 9 2001 to Mar 9 2001

From: Bif Smith <bif@b...>

Date: Fri, 9 Mar 2001 07:31:49 -0000

Subject: Re:[FT]Needle dammage

> Needlebeam damage is *unrepairable* using damage control.

> Really?! That was not explicit in my reading of FT/2nd. Whoa, Nelly,

Yep, this is what needle beams are useful for (target the enemies f.cons,
drive etc and leave him a sitting duck). Of course, this opens up the
posibilities of the long ranged needle beams being repairable, and close range
needle beams not being repairable. Or you could say that two
suscessful repair rolls are needed to repair needle/long range needle
dammage.

Just a idea.

From: Glenn M Wilson <triphibious@j...>

Date: Fri, 09 Mar 2001 06:52:36 EST

Subject: Re: [FT]Needle dammage

On Fri, 9 Mar 2001 07:31:49 -0000 "Bif Smith" <bif@bifsmith.fsnet.co.uk>
writes:
> Needlebeam damage is *unrepairable* using damage control.

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