From: Bif Smith <bif@b...>
Date: Fri, 9 Mar 2001 07:31:49 -0000
Subject: Re:[FT]Needle dammage
> Needlebeam damage is *unrepairable* using damage control. > Really?! That was not explicit in my reading of FT/2nd. Whoa, Nelly, Yep, this is what needle beams are useful for (target the enemies f.cons, drive etc and leave him a sitting duck). Of course, this opens up the posibilities of the long ranged needle beams being repairable, and close range needle beams not being repairable. Or you could say that two suscessful repair rolls are needed to repair needle/long range needle dammage. Just a idea.