Needlebeam damage is *unrepairable* using damage control. You need to bring in
a repairship after the game.
Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[MKW2] Admiral Peter Rollins - Task Force Zulu-Beta
[Firestorm] Battletech PBeM GM
> -----Original Message-----
...under the present hit mechanism. In the FB/MT rules I
understand you do
> (or at least per Pat's Player Aid) you do one box damage on 1 five and
On Thu, 8 Mar 2001 14:21:16 +1100 "Robertson, Brendan"
> <Brendan.Robertson@dva.gov.au> writes:
Really?! That was not explicit in my reading of FT/2nd. Whoa, Nelly,
that makes those FireCon hits deadly! Three firecon hits and a SDN (assuming
no extra firecons) is just a hard to kill freighter!!
> Glenn M Wilson wrote:
> Needlebeam damage is *unrepairable* using damage control.
The Damage Control rule is in More Thrust, not FT2, and it is very explicit
that Needle damage cannot be repaired.
Regards,
On Fri, 9 Mar 2001 06:50:12 +0100 "Oerjan Ohlson"
> <oerjan.ohlson@telia.com> writes:
Well, that's good to know (now if I can just get that one rule book on ebay)
because it makes more sense and makes the standard Needle Beam, IMO, a
reasonable albeit specialized weapon then.