[ft] Needle damage mechanics plus background

4 posts ยท Mar 8 2001 to Mar 9 2001

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 8 Mar 2001 14:21:16 +1100

Subject: RE: [ft] Needle damage mechanics plus background

Needlebeam damage is *unrepairable* using damage control. You need to bring in
a repairship after the game.

Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[MKW2] Admiral Peter Rollins - Task Force Zulu-Beta
[Firestorm] Battletech PBeM GM

> -----Original Message-----
        ...under the present hit mechanism.  In the FB/MT rules I
understand you do
> (or at least per Pat's Player Aid) you do one box damage on 1 five and

From: Glenn M Wilson <triphibious@j...>

Date: Thu, 08 Mar 2001 21:45:23 EST

Subject: Re: [ft] Needle damage mechanics plus background

On Thu, 8 Mar 2001 14:21:16 +1100  "Robertson, Brendan"
> <Brendan.Robertson@dva.gov.au> writes:

Really?!  That was not explicit in my reading of FT/2nd.  Whoa, Nelly,
that makes those FireCon hits deadly! Three firecon hits and a SDN (assuming
no extra firecons) is just a hard to kill freighter!!

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Fri, 9 Mar 2001 06:50:12 +0100

Subject: Re: [ft] Needle damage mechanics plus background

> Glenn M Wilson wrote:

> Needlebeam damage is *unrepairable* using damage control.

The Damage Control rule is in More Thrust, not FT2, and it is very explicit
that Needle damage cannot be repaired.

Regards,

From: Glenn M Wilson <triphibious@j...>

Date: Fri, 09 Mar 2001 06:52:36 EST

Subject: Re: [ft] Needle damage mechanics plus background

On Fri, 9 Mar 2001 06:50:12 +0100 "Oerjan Ohlson"
> <oerjan.ohlson@telia.com> writes:
Well, that's good to know (now if I can just get that one rule book on ebay)
because it makes more sense and makes the standard Needle Beam, IMO, a
reasonable albeit specialized weapon then.