From: Bif Smith <bif@b...>
Date: Sat, 24 Feb 2001 09:30:42 -0000
Subject: FT-Needle beam ideas
I posted something a while ago (ok, the 20-02-01), and I had some ideas that need thinking about (or for someone to tell me if I`m off course). 1-Multi arc needle beams Thinking that a normal needle bean has a mass of 2, how about multi arc needle beams at 3 arcs for a mass of 4, and 6 arcs for a mass of 6 (masses off the top of head, just for discusion). 2-heavy needle beams (as on noam`s site, with the double dammage ablities) I personally don`t like a needle beam that can do double hits at once. But each to their own (if it works for him, OK). 3-Long range needle beams (simular to above, but without double dammage) I was thinking of allowing these the same range as cl.2 batts, but at a mass of 4, with no increase in die rolled/dammage potential as the range drops (don`t know, this may make them a bit heavy for what you get). 4-Multi arc long range needle beams Same as above, but with each extra arc payed for with 1 mass (same as a cl.3 batt). 5-Needle beam MT missiles These I`m not sure about. With only a range of 6 mu (vs 12 for a normal NB), at the same mass as a normal NB, being only one shot, but with the extra range of a missile, these probably OK as is. 6-Variable focus needle beams/class 3 bats. this idea is from the insurrection novel, with the beam batt. capable of being tightly focused to turn it into a needle beam on one turn, and fire as a class 3 batt the next. My idea is a cl.3 batt, with a extra 1 mass in the base mass(1 arc masses 5 instead of 4, with the arcs at the same 1 mass per arc). This could be used as a normal cl.3 batt, or a multi arc normal ranged needle beam. The weapon would have to be configured at the start of the turn, when the orders are wrote. This is a very rough idea at the moment. Comments anyone?