[FT] MT target designation aid

2 posts ยท Oct 27 2003 to Oct 27 2003

From: Matt Tope <mptope@o...>

Date: Mon, 27 Oct 2003 11:31:16 -0000

Subject: [FT] MT target designation aid

Hi all,

Just a quick question regarding MT missiles, how do they operate vs
scatteguns...only kidding, only kidding, I've seen the archive, lets not go
there:-)

Seriously though, I have been using these babies a lot recently and as a
result the degenerate decadent imperialist capitalist powers I have been
rightouesly smitting are comming up with all sorts of defensive measures and
tactics, such as weasel and decoy craft. This propmpted me to consider a type
of missile with a target designation package rather than a conventional
warhead. The idea is that it can designate targets for missiles (obviously). I
figure that the designator missile can paint one target within 6mu (at the
players descretion, does not have to be the closest target to the designator).
All other missiles with 6mu of the target can then attack the
designated target by-passing closer targets. This would allow for
precision attacks against key targets at long ranges (when no CEP's remain for
secondary burns) and to help penetrate weasel/decoy defences.

Has this been done before, if so is it "fair" in terms of game mechanics?

Regards,

From: Laserlight <laserlight@q...>

Date: Mon, 27 Oct 2003 08:37:51 -0500

Subject: Re: [FT] MT target designation aid

this has been discussed previously, not playtested that I know of