[FT] MT missile control

5 posts ยท Nov 5 1999 to Nov 7 1999

From: Beth Fulton <beth.fulton@m...>

Date: Fri, 05 Nov 1999 11:31:10 +1000

Subject: [FT] MT missile control

G'day again,

More from Derek:

This grew out of a battle I had with Nik recently using the sensor and ECM
rules we are using in our local campaign, Nik was using an all cloaking fleet,
part of which were 5 frigates which carried 6 MT missiles (and little else).
The frigates launched their 30 missiles and next turn immediately cloaked
handing control of the missiles to a scout way beyond my weapons range. That's
where Nik's plan became unstruck the scout had standard sensors and a maximum
active sensor range of 54" (based on the range given in FULL THRUST), my fleet
was beyond that so Nik's scout could not guide in the missiles (OOPS!!). After
I finished laughing and picked myself up off the floor we tossed around a few
ideas and came up with this.

What happens to a missile when there is not a firecon in active sensor range?

For whatever reason if there isn't a working firecontrol system within active
sensor range of the target ship(s) during the 'More Thrust' missile phase then
the missiles loses guidance. The missiles revert to an autonomous back up
guidance mode similar to that used by salvo missiles.The missile(s) will
travel in the same direction as the previous turn for 18 inches (the movement
allowance of a missile), they will continue along this course until they have
expended all their CEF, at which time they harmlessly self destruct. The first
time the missile passes within 6 inches of a enemy ship or 'boogie' it will
immediately attempt to attack, roll a D6, on a roll of 1 or 2 the missile
failed to acquire the target and is removed from play. If the roll is 3 or
more the missile attacks the target as normal.

Derek

From: Laserlight <laserlight@q...>

Date: Thu, 4 Nov 1999 22:06:13 -0500

Subject: Re: [FT] MT missile control

> More from Derek:

Nik should be the one laughing. MT missiles explicitly have their own firecon.
MT page 3, 3rd paragraph under Missile Fire.

From: Beth Fulton <beth.fulton@m...>

Date: Fri, 05 Nov 1999 13:44:46 +1000

Subject: Re: [FT] MT missile control

G'day Laserlight,

> Nik should be the one laughing. MT missiles explicitly have their own

We don't use fire and forget missiles under Derek's MT rules - otherwise
you'd have to wirte down their target as you fired them - instead we
treat
them similar to Semi-Active Radar Homing. Derek has played with the idea
of having fire and forget missiles but hasn't put it to the group here yet,
but that would require each missile to be labeled and a target designated for
it at the time of launching. Using them as per the 3rd para pg 3 of MT without
a written record leaves fire and forget a bit open to abuse (at least in
Derek's opinion). Fire and forget missiles may well appear in our next
campaign, which will feature a tech tree.

Cheers

Beth for Derek

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Fri, 5 Nov 1999 11:16:08 +0100

Subject: Re: [FT] MT missile control

> Beth wrote:

> >Nik should be the one laughing. MT missiles explicitly have their

We have self-targetting AT submunitions today, so I don't see why the
big ship-killers wouldn't be able to do it tomorrow...

Beth and Derek, when you're asking for comments on rule suggestions, giving us
*all* your relevant house rules at the outset instead of barely hinting at
them would make it ever so much easier to give
intelligent feedback :-/

Regards,

From: Beth Fulton <beth.fulton@m...>

Date: Mon, 08 Nov 1999 08:44:13 +1000

Subject: Re: [FT] MT missile control

G'day Oerjan,

> Beth and Derek, when you're asking for comments on rule suggestions,

Aww, but that'd take all the fun out of it;)

Cheers

Beth