Brian said:
[Bri] Much too cheap in comparison to PDS
and ADFC. PDS: 1m 3c ADFC: 2m 8c MRIM: 1m 4c (1 shot? 3 shot?)
If this cost/mass is per shot, we are a little
closer.
[Tomb] I had in mind 1/4 per shot. And PDS
has 360 coverage. This only has 180 (though it occurs to me this could be
infeasible due to how fighter attacks get executed).
Would all 3 PDS dice go against the same fighter group or would it be spread
out? If spread out, the value increases.
[Tomb] I had in mind 1 group - logic is that
the warhead is some sort of shrapnel thrower or has submunitions with very
limited range ergo 1 group gets the lot.
If the damage could be spread out, I would choose 3 of these over 3 PDS almost
every
time (at this mass/cost).
[Tomb] Unless of course you planned to use
your PDS more than once! This was designed as a one shot (like scatterguns)
system. Buy more if you want more.
Does that make points balance and cost
Hi Tom!
Additional comments below marked by [Bri]
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Brian Bell
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> -----Original Message-----
[Bri] So at 1/4 per shot that would be 1 mass
for 4 shots. You are trading 180 degrees of arc for 3x damage over 4 turns, if
an average PDS fires for 4 turns. If a PDS average number of turns fired is
greater the value increases, if less, the value decreases. It is rare in a
game that I have been able to fire PDS for 4 turns (except on a SDN). So lets
look at 2 MRIM (one facing Fore and one facing Aft) vs 2 PDS over the course
of 4 turns:
Dice Damage
System Fore Aft Total Total per Turn
PDS 4 4 8 2 MRIM 12 12 24 6 A PDS carring ship would have to last 3x as long
(12 turns) under Fighter/Missile/Plasma attack
as the MRIM carring ship to break even. Even if all the fighters attacked from
the same arc, you would get:
Dice Damage
System Fore Aft Total Total per Turn
PDS 4 4 8 2 MRIM 12 0 12 3 The PDS carring ship would have to last 1.5x as
long (6 turns) under fighter/missile/plasma
attack to break even. If you drop it back to 2 dice of PDS damage, you would
break even over 4 rounds, if they all attacked from the same arc:
Dice Damage
System Fore Aft Total Total per Turn
PDS 4 4 8 2 MRIM 8 0 8 2 and gain if they attacked from multiple arcs:
Dice Damage
System Fore Aft Total Total per Turn
PDS 4 4 8 2 MRIM 8 8 8 4 If you stay at 3 dice damage per attack and reduced
the shots to 3, over _3_ rounds (attacking from
multiple arcs) you would get:
Dice Damage
System Fore Aft Total Total per Turn
PDS 3 3 6 2 MRIM 9 9 18 6 and attacking from the same arc:
Dice Damage
System Fore Aft Total Total per Turn
PDS 4 4 8 2 MRIM 9 0 9 3 almost even. All of the above figures ignores damage
done to the ship from the fighter attacks and potential loss of systems. It
also ignores the fact that the MRIM would likely remove a whole fighter group
each time it fired, reducing the damage to the ship. And it ignores overkill
effects. And ignores the ability of the MRIM to attack at longer range
and attack any f/m/p in range.
> Would all 3 PDS dice go against the same
[Bri] This helps the equasion (unless you play like Bif
and ignore squadron orginization). It would pretty much
kill any 1 group of fighters/missiles/plasma if it attacked
in a covered arc. Hmmm. 9m, 27c for Standard Fighters vs 2m, 8c for 2x MRIM
and MRIM is almost a guaranteed a kill. Hmmm. I still do not think that it is
balanced as proposed.
> If the damage could be spread out, I would
[Bri] ???? I thought that it was was a 4 shot (1/4 per
shot as listed in your comment above) doing 3 PDS dice per shot. Perhaps I
misunderstood. Did you mean 1 shot doing 3 or 4 PDS damage with a 180 degree