[FT] More Thrust Fighter rules

2 posts ยท Aug 30 2000 to Aug 30 2000

From: Gregory Wong <sax@s...>

Date: Wed, 30 Aug 2000 07:15:26 -0700

Subject: [FT] More Thrust Fighter rules

Hello. I have a few questions regarding the More Thrust fighter rules.

1. I have read some opinions on this list that the Fighter Group Morale rules
are essential. Do you consider the other More Thrust fighter rules to be
essential? I'm talking about the Scrambling Fighter Groups rule and the
Fighter Pilot Quality rule.

2. Under the Fighter Group Morale rule, you roll a die to determine if a
fighter group has the nerve to press home their attack. Do you make this die
roll when attacking Salvo Missiles? Do you make this die roll when attacking
other fighter groups?

3. Under the Scrambling Fighter Group rule, if a carrier has plotted to launch
2 fighter groups, and the carrier comes under attack, can that carrier attempt
to scramble additional groups? Or does this rule only apply if the carrier
didn't plot to launch any fighters?

4. Can a carrier use the Scrambler Fighter Group rule even if it changed its
heading or velocity this turn?

Thanks.

--Greg

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Wed, 30 Aug 2000 08:14:44 -0700

Subject: Re: [FT] More Thrust Fighter rules

> 1. I have read some opinions on this list that the Fighter Group

The MT rules have at this point been almost entirely superceded by FB1&2. I
don't find the morale rules to be essential, but I don't use hoards of them
either.

> 2. Under the Fighter Group Morale rule, you roll a die to determine if

I would say No and Yes respectively (IMO)

> 3. Under the Scrambling Fighter Group rule, if a carrier has plotted

The new launch and screening rules make this somewhat academic. Scrambling
shouldn't really be necessary any more if you're paying attention. However,
I'd say that if they have unlaunched groups, then they can attempt to scramble
them.

> 4. Can a carrier use the Scrambler Fighter Group rule even if