From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Fri, 10 May 2002 13:50:34 +1000
Subject: [FT] Modified Fighter Endurance
On Friday, May 10, 2002 7:41 AM, Brian Bilderback > [SMTP:bbilderback@hotmail.com] wrote: can > >not use thrust when launching or recovering fighters? I don't think Expanding on the idea: ***** Endurance: All squadrons have 6 endurance (long range have 9) Zero Endurance: - Dogfight, resolving attack LAST (after casualties) One Endurance: - Burning for extra 12" move - Dogfight - Antiship Attacks: 1-5 = miss, 6 = 1 point + reroll (Aces can still needle attack). - Landing on a manoeuvering carrier (ship not going 0+0 MD) Three Endurance: - Antiship Attacks using full guns: 1-3 = miss, 4-5 = 1 point, 6 = 2 points + reroll (Aces can still needle attack). - Special Attacks: Torpedos or Attack Fighters. Five Endurance: - Squadron Needle Attack: 1-4 = miss, 5 = 1 point, 6 = 1 point + system damaged (but repairable). ***** You'll usually get one good antiship attack in before returning to the carrier, but you can still use up any left over endurance if you have fighter superiority even without any ordinance left. If you need to burn through an enemy screen, fighters screening other fighters would probably need to be used so you can get those torp fighters into the attack. Threw in the needlebeams for a comparison.