[FT] Modified Fighter Endurance

1 posts ยท May 10 2002

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Fri, 10 May 2002 13:50:34 +1000

Subject: [FT] Modified Fighter Endurance

On Friday, May 10, 2002 7:41 AM, Brian Bilderback
> [SMTP:bbilderback@hotmail.com] wrote:
can
> >not use thrust when launching or recovering fighters? I don't think

Expanding on the idea:

*****
Endurance: All squadrons have 6 endurance (long range have 9)

Zero Endurance:
 - Dogfight, resolving attack LAST (after casualties)

One Endurance:
 - Burning for extra 12" move
 - Dogfight
 - Antiship Attacks: 1-5 = miss, 6 = 1 point + reroll (Aces can still
needle attack).
 - Landing on a manoeuvering carrier (ship not going 0+0 MD)

Three Endurance:
 - Antiship Attacks using full guns: 1-3 = miss, 4-5 = 1 point, 6 = 2
points
+ reroll (Aces can still needle attack).
 - Special Attacks: Torpedos or Attack Fighters.

Five Endurance:
 - Squadron Needle Attack: 1-4 = miss, 5 = 1 point, 6 = 1 point + system
damaged (but repairable).

*****
You'll usually get one good antiship attack in before returning to the
carrier, but you can still use up any left over endurance if you have fighter
superiority even without any ordinance left. If you need to burn through an
enemy screen, fighters screening other fighters would probably need to be used
so you can get those torp fighters into the attack.

Threw in the needlebeams for a comparison.