FT-Mobile Suits

16 posts ยท Oct 6 1999 to Oct 7 1999

From: Mike Wikan <mww@n...>

Date: Tue, 5 Oct 1999 17:12:35 -0700

Subject: FT-Mobile Suits

After my hasty conversion of some gzg-DSII size 1 walkers to Mobile
Suits for FT we have...

MOBILE THRUST for FT

Mobile suits come as 2 types: GP (General Purpose) and AV (Assault Vehicle)

GP suits perform as a standard fighter as regards movement, but MUST move into
contact with the base of an enemy ship to attack. They are treated as a HEAVY
fighter for Point Defense and Dogfight purposes UNLESS attacked by another
Mobile suit, In which case the Dogfight is resolved as if they were
conventional fighters.

AV suits perform as a standard fighter as regards movement, and has TWO modes
of attack. It may use it's SRAM (Short Range Attack Missiles) at any warship
target in it's fwd 180 degrees and within 6". this is treated as a 1 die
SUBMUNITION attack PER mobile suit in the squadron. This is a ONE TIME ATTACK
and hereafter the Mobile suit must attack by moving into contact with the
enemy vessel. The AV attacks as if it were an attack fighter. Point Defense
and Dogfights treat AVs as if they were Heavy fighters, unless the enemy is
another Mobile suit, in which case the Dogfight is resolved as if all mobile
suits were standard fighters.

Thoughts on points?

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Wed, 6 Oct 1999 12:32:44 +1000

Subject: RE: FT-Mobile Suits

I would make a slight modification to this due to endurance rules, as they
would have to use 2 endurance to attack every turn (1 to move to
base-base,
1 to attack):

Treat both types as standard heavy fighters but allow them to make attack
fighter rolls when in base to base with enemy ships. The AV suits use their
SRAMs as a 1 shot attack to ignore screens for 1 turn (either standard
attack or assault attack) & dogfight as attack/torpedo fighters.
Defensively, treat both types as heavy fighters vs PDS or fighters, standard
against other suits.

Points-wise:
GP suits: 18 + 12 (heavy fighter) + 6 (attack fighter on base-base) = 36
points/sqd
AV suits: 18 + 12 (heavy fighter) + 12 (attack fighter on base-base +
ignore
screens - attack dogfight) = 42 points/sqd.

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/

> -----Original Message-----
Point
> Defense and Dogfights treat AVs as if they were Heavy fighters, unless

From: Eli Arndt <emu2020@c...>

Date: Wed, 06 Oct 1999 06:34:19 PDT

Subject: Re: FT-Mobile Suits

I'd say you'd have to see the shows. It seems more a matter of style than
anything. The PDS systems in Gundam are not shown as being tough enough to
take out a MS in one shot. They pick away at them, chewing them into little
mecha bits, then a big ball of fire.

I wonder if you might not allow for MS to have a bonus in dogfights,
considering they can do one thing fighters never could do - engage in
H-t-H
combat. Beam sabers and heat tomahawks are nasty critters. Also, I wonder if
you have allowed for the Mobilesuits own PDS system in the form of the
head-mounted vulcan cannons nearly all possess.  Not as accurate as a
radar guided gun, but it's something.

Just a few thoughts, Eli

> From: "Good news can wait. Bad news will refuse to leave. Get some
at
> any

> TIME
Point
> >Defense and Dogfights treat AVs as if they were Heavy fighters,

From: Indy Kochte <kochte@s...>

Date: Wed, 06 Oct 1999 08:53:38 -0500 (EST)

Subject: Re: FT-Mobile Suits

> After my hasty conversion of some gzg-DSII size 1 walkers to Mobile

Curious as to the justification of treating the mobile suits as 'heavy
fighters' against PDS fire. Surely they are not as maneuverable as fighters,
and surely they are not tougher than missiles, no?

Mk

From: Chip Dunning <edunning@s...>

Date: Wed, 6 Oct 1999 10:16:41 -0400

Subject: Re: FT-Mobile Suits

> >I'd say you'd have to see the shows. It seems more a matter of style

Well, my Gundam experience only applies to The Movie, 0083, 0080 - so it
is
limited. But from those shows MS mostly fight each other - the capital
ships serve mostly to launch Mobile Suits into combat. If a suit can get past
the main line of defense (other MS) they rip into capital ships. There are
several instances of MSs destroying Frigates/DDs in fairly quick order.
    For the Caps - MS are best destroyed by large beam batteries and
sub-munitions.

> M 'You mean that big box in the corner w/antennae does more than

I have heard that in certain parts of the world the black box can actually
receive invisible waves which are used to display moving pictures.
Personally, I have not tried this out for several years - my box only
being
used for VHS/DVDs. I have cable only for the modem - and that is just
until
my local Bell gets off its fat ass and extends their ASDL line - I am a
fing
dang blast-it 150m from the farthest point they allow.

From: Indy Kochte <kochte@s...>

Date: Wed, 06 Oct 1999 09:49:47 -0500 (EST)

Subject: Re: FT-Mobile Suits

> I'd say you'd have to see the shows. It seems more a matter of style

Good point. Sad for me, tv anymore this year is a luxury I haven't had a lot
time to attend to.

M 'You mean that big box in the corner w/antennae does more than
collect dust?' k

From: Michael Llaneza <maserati@e...>

Date: Wed, 6 Oct 1999 08:05:42 -0700

Subject: Re: FT-Mobile Suits

> At 10:16 AM -0400 10/6/99, Chip Dunning wrote:

I'm with Chip on this one. Any time you've got MS in action, they're always
tough.

I'd kinda like to see an anime where somebody introduces mobile suits into
combat, and they get stomped bigtime by fighters and point defense. It's
cynical, but funny. Maybe a few giant cylons in the new Battlestar Galactica
movie?

> M 'You mean that big box in the corner w/antennae does more than
It could be worse, the local monopoly remnant sold me a dsl line and then (3
months, 5 trouble tickets and 5 visits from techs) realized I
was too far from the central office to support the line.    If DSL
still appears on the bill (cancelled in May), then they're SO sued.

From: Ryan Gill <rmgill@m...>

Date: Wed, 6 Oct 1999 11:21:13 -0400 (EDT)

Subject: Re: FT-Mobile Suits

On Wed, 6 Oct 1999, Good news can wait. Bad news will refuse to leave.
> Get some sleep. wrote:

> Curious as to the justification of treating the mobile suits as 'heavy

They have the ability ot dodge stuff coming in at the last minute....

From: Ryan Gill <rmgill@m...>

Date: Wed, 6 Oct 1999 12:09:19 -0400 (EDT)

Subject: Re: FT-Mobile Suits

> On Wed, 6 Oct 1999, Chip Dunning wrote:

> Well, my Gundam experience only applies to The Movie, 0083, 0080 - so

The White Base was pretty lucky in several instances when Zion MS's got close.
The Mobile Suits were generally more effective at close in combat. They could
have problems getting to a ship, but if they were able to get

there they were able to toast a ship pretty quick, Its like infantry close in
on tanks, once they are right up close, you can't get your guns

to bear on your own craft to clean them off.

Perhaps this is best represented by being both heavy fighter type and also
having the following rule. The first turn mobile suits make an attack on a
ship they are able subject to point defense. The following turns they may stay
with the target ship no matter where it moves, on those following turns they
are only subject to 6 results for PDS by the target ship. Escorting ships with
ADAF may clean a friendly ship as normal for PDS.

Modification of quality chits for figures to New Types anyone? Perhaps a dark
scarlet (deeper than the red elites) quality chit with say a base die of D20?
Your forces can have one element crewed by newtypes...

From: Michael T Miserendino <MTMiserendino@l...>

Date: Wed, 6 Oct 1999 12:23:00 -0500

Subject: Re: FT-Mobile Suits

Michael Miserendino Senior Software Engineer Lincoln Re mtmiserendino@lnc.com

> owner-gzg-l@CSUA.Berkeley.EDU at internet 10/06 10:13 AM >>>
:
> I'd kinda like to see an anime where somebody introduces >mobile suits
It's cynical, but funny. Maybe a few giant >cylons in the new
> Battlestar Galactica movie ?

I'm still waiting to see which BG movie idea goes to production, by Glen

Larson or Richard Hatch. At least Richard Hatch wants to use the original cast
which is what I would like to see.

Mike

From: Eli Arndt <emu2020@c...>

Date: Wed, 06 Oct 1999 23:56:43 PDT

Subject: Re: FT-Mobile Suits

> The White Base was pretty lucky in several instances when Zion MS's got

I like this, though isn't firing at an MS on the hull just asking for friendly
fire damage?

> Modification of quality chits for figures to New Types anyone?

This I like, though how far do you take it. What about Strengthening
Men -
those really nasty New Types. Of course that brings into use the whole Newtype
Weapon thing. Funnels, Fannels, Bits, Incom systems and the like. And of
course there are always the huge Mobile Armours which are the size of small
ships.

-- Eli

From: Eli Arndt <emu2020@c...>

Date: Wed, 06 Oct 1999 23:59:27 PDT

Subject: Re: FT-Mobile Suits

> From: Ryan M Gill <monty@arcadia.turner.com>
Get
> some sleep. wrote:

The Mobile Suit universe is shown using a lot of Vector Movement actually.
MS rotate freely on their axis and seem to have no trouble side-slipping

while engaged in forward motion. In fact, the technical notes go to great
lengths discusing the number and efficiencie of the MS manuever 'Verniers'.

From: Colin Plummer <colin@i...>

Date: Thu, 7 Oct 1999 09:09:45 +0100

Subject: Re: FT-Mobile Suits

Quoting Eli Arndt (Wed, Oct 06, 1999 at 11:56:43PM -0700)
> >Perhaps this is best represented by being both heavy fighter type and

I agree... apply any excess damage on the MS group to the target ship? Or
perhaps any rerolls applied to the target ship instead?

examples

option 1: (my favourite) 3 MS make it to the target ship.. an escort fires its
PDS, scoring 5 hits.. the MS group is wiped out and the target ship takes 2
hits from
friendly fire - an incentive to use 'just enough' firepower to get rid
of the MS

option 2:
  4 MS make it to the ship.  PDS are rolled, scoring 1, 5 and 6 - the
reroll gets another 6 and a 4. Only 3 MS are taken out.. and 3 hits are
inflicted
by friendly fire. - more realistic in that friendly fire can be caused
without wiping out the entire group..

opinions

From: Ryan Gill <rmgill@m...>

Date: Thu, 7 Oct 1999 15:00:21 -0400 (EDT)

Subject: Re: FT-Mobile Suits

> On Wed, 6 Oct 1999, Eli Arndt wrote:

> I like this, though isn't firing at an MS on the hull just asking for

Presumably the point defense is precise enough to do this. any damage would be
negligeble. PDS has hard enough of a time damaging a ship when its trying to.

One thing I relized was that the Mobile Suits should be succeptable to
the target ship's PDS when approaching _AND_ leaving. If they for some
reason decide to leave before mission killing the ship, it gets to shoot

at them as they depart.

Would it make sense to allow Mobile Suits to trash specific systems once

they are on the ship, ala a needle beam?

> This I like, though how far do you take it. What about Strengthening

How would you work an elmeth?

From: Ryan Gill <rmgill@m...>

Date: Thu, 7 Oct 1999 15:05:26 -0400 (EDT)

Subject: Re: FT-Mobile Suits

> On Thu, 7 Oct 1999 colin.plummer@theplanet.net wrote:

> I agree... apply any excess damage on the MS group to the target

> examples

This would be simple and I like the idea. I hadn't thought of that...

> option 2 :

What is the basis for determining how many mobile suits survive?

From: Tom McCarthy <tmcarth@f...>

Date: Thu, 7 Oct 1999 15:22:39 -0400

Subject: Re: FT-Mobile Suits

So, the key features of the mechas, as opposed to fighters:

i) shorter movement but better secondary movement (if using Fleet Book rules
for burning extra combat endurance).  Represents lower straight-line
acceleration, better maneouvrability (say 12"/9" vs. 24"/6")

ii) dogfight as interceptors (representing better maneouvrability)

iii) clamping / hull attachment.  Once they get to attack a ship,
they've moved within PDS range and are physically attached to the ship.
They're safe from PDS and move with the ship. On subsequent turns they may
attack normally or as a needle beam attack. Multiple mecha can combine to make
a needle beam attack and the mechanics are like combining damage control
parties (roll one die, 6 for one, 5 for two, 4 or better for three or more
mecha). They are vulnerable to PDS as they leave, and when the target ship is
destroyed (they flee as it's about to blow). If the target ship has a reactor
core system failure, any mecha attached to the hull are destroyed.

iv) agile attack. They have a 360 degree arc for engaging the enemy, and count
as heavy fighters vs. PDS.

Truly superior or inferior mecha may vary from this.