From: Los <los@c...>
Date: Sat, 7 Apr 2001 10:10:42 -0400
Subject: Re: [FT] Mixing Tech
> > What are you some kind of comedian Laserlight?
From: Los <los@c...>
Date: Sat, 7 Apr 2001 10:10:42 -0400
Subject: Re: [FT] Mixing Tech
> > What are you some kind of comedian Laserlight?
From: John Crimmins <johncrim@v...>
Date: Sat, 07 Apr 2001 20:01:01 -0400
Subject: [FT] Mixing Tech
Little by little I am preparing to run a big FT game for my gaming group. We've done a few small games; everything has gone fine. We've still got one guy who can't figure out movement, but he *always* has problems like that, so I'm not concerned. But anyway. I am putting together four different fleets, and I am making an effort to give each of them a substantially different feel. To that end, I am making ships that specialize in various weapon systems. One of these systems is the Heavy Beam Weapon, which I am considering giving 9 cm range increments instead of 6 cm.... I am also considering using the K-Gun and the Phalon Plasma Bolt Launcher on some of these ships. Does anyone have any input about how well these mix with standard human tech -- in play terms, I mean? Are either of them significantly better/worse than the standard human weapons? Will they have a negative effect upon play balance? I don't have enough experience with either of them to really judge. And while I am on the subject of Plasma Bolts.... What effect, if any, do Plasma detonations have upon fighter and missiles? Instant destruction, or no effect at all?
From: John Crimmins <johncrim@v...>
Date: Sat, 07 Apr 2001 20:48:14 -0400
Subject: Re: [FT] Mixing Tech
> At 09:02 PM 4/7/01 -0400, you wrote: I'm using NSL with the serial numbers filed off for the attackers, but the rest of the fleets just aren't distinctive enough for my purposes. I'm trying to wean these people off of Warhammer; I need some flash and razzle-dazzle to do the job properly. It's not like any of them are going to be buying the ships or rules in any case, I'm afraid -- one guy has a fleet of NAC ships that has been in the process of assembly for nearly five years now (The Drydock Fleet, as we call it), while another has an extensive collection of beautifully painted Zocchi Star Trek ships. I can't complain too much, really -- I've got six painted fleets of various sizes, enough for all of us to use, and we've been getting a lot of use recently out of the several thousand dollars worth of painted fantasy armies that these lunatics have accumulated.
From: Laserlight <laserlight@q...>
Date: Sat, 7 Apr 2001 21:02:53 -0400
Subject: Re: [FT] Mixing Tech
From: John Crimmins <johncrim@voicenet.com> > Little by little I am preparing to run a big FT game for my gaming Excuse me, if you're introducing these guys to FT, have you though about using FSE, ESU, NSL, NAC?
From: Laserlight <laserlight@q...>
Date: Sat, 7 Apr 2001 23:42:38 -0400
Subject: Re: [FT] Mixing Tech
> At 09:02 PM 4/7/01 -0400, you wrote: I'm > trying to wean these people off of Warhammer; I need some flash and Warhammer? What's that? Okay, flash and flair. Well, sticking to Human tech, you could use: 1) a fleet which relies on swarms of strikeboats with MTM or SMR (eg the Islamic corvetee Khabar, mass 12, MD9, 1 FCS, 2 hull boxes, 4 mass of weapons eg SMR); 2) a fleet with only superships (I'd recommend you use whatever formula Oerjan suggested, where cost increases exponentially with mass) 3) a fleet which comes at you in two waves, needle beams and boarders 4) the Dutch fleet (all PTorps) The main thing to make it memorable is--go to the extreme with
From: John Crimmins <johncrim@v...>
Date: Sun, 08 Apr 2001 12:57:12 -0400
Subject: Re: [FT] Mixing Tech
> At 11:42 PM 4/7/01 -0400, you wrote: The way I'm planning it now, the four fleets look like this: Fleet One (Attackers): Heavy armor, no screens, low thrust. Lots and lots of beams. Basically stock NSL, although I will likely throw a Class 4 beam on one or two of the capital ships, and will probably add in a few more SMLs as well. Fleet Two (Defenders): Largest of the defensive fleets. High thrust, little to no armor, screens. Every ship that can manage it will be carrying multiple Pulse Torpedoes, backed up with a few beams. Similar to the Dutch, I would guess. Fleet Three (Defenders): Medium thrust, medium armor, no screens. Armed mostly with Heavy Beam Weapons and MT Missiles -- which will, I think, be renamed "Smart Missiles" for the duration. The BDN ship that I have designed for this fleet looks like a lot of fun to play -- it makes me want to find an opponent right now and get to work, Fleet Four (Defenders): Smallest of the four fleets. Medium thrust, no armor, screens. Ships carry mainly SMLs and Smart Missiles. What I am thinking of doing is giving a few K-Guns to the attacking fleet -- Class 3 and 4s only, and only on a few of the capital ships -- and putting a few Plasma Bolt Launchers onto the ships of the second fleet, to act something like heavy Pulse Torps. The PBLs don't seem like much of a problem, but I am assuming that the K-Guns are meant to be used with the advanced KV drives, and I'm not sure if they are balanced for use on ships with standard drives. I doubt that it's much of a problem, but it never hurts to ask and hear what others have experienced.