Someone (I think Stephen?) asked me a while back to post the mission cards I
came up with to supplement Michael Brown's FT scenario generator cards. I'm
finally getting a chance to do that (and whomever it was who was complaining
about there being WAY too many FT posts and not nearly
enough SGII/DSII posts, I'd like to note that I ain't seen an FT-related
post in *days* ;-P :-) . (of course, I may be blind; that's happened
before, too, on occasion). Note, unlike Michael's cards, I do not have a
'Force Level' associated with mine. These are just supplemental cards to
Michael's, meant to add another layer of complexity to a scenario.
Attacker Card Additions:
A11: "Seizing The Advantage" Mission Parameters: Command has obtained
information of the enemy forces in the target system. The Defenders set up
first in the center of the table, and are at speed 5. The Attacker may then
set up on the table side of his choice. Select another Attack Mission Card.
A12: "Precision Strike" Mission Parameters: Command has decided you MUST
destroy the most massive ship in the enemy's fleet that you are now
encountering. If two or more enemy ships meet this criteria (eg, two or more
are the same Mass and are the most massive ones before you), choose one as
your Primary Target (the one you must destroy). Select another Attack Mission
Card.
A13: "Hunter, Prey" Mission Parameters: BuShips has installed on one of your
ships (of your choice) an experimental cloadking device (replace sufficient
systems on your ship to equal 10% of the ship's Mass for the Cloaking Device).
The
ship may start the scenario cloaked, but it must predetermine any/ALL
movement and the turn it will uncloak prior to the start of Turn 1 (but after
your opponent sets up). Select another Attack Mission Card.
Defender Card Additions:
D11: "Knowledge Is Power" Mission Parameters: Command let it slip to the enemy
information on the
composition of your forces - but not ALL of your forces. You must set up
first, but may withhold upwards of 1/3 of your forces. These will enter
the field of battle on Turn 3 from the tableside of your choice. Select
another Defense Mission Card.
D12: "Precision Strike" Mission Parameters: Command has issued your fleet
orders which in effect translate to the fact you must destroy the 2nd most
massive ship in the enemy's fleet which has just entered the system.If two or
more enemy ships meet this criteria (eg, two or more are the same Mass and are
the most massive ones before you), choose one as your Primary Target (the one
you must destroy). Select another Defense Mission Card.
D13: "Hunter, Prey" Mission Parameters: (this is identical to A13 above)
Select another Defense Mission Card.
Mk
Thanks for posting these. I've added thes to my set at home, will soon add to
the set on the web.
Michael Brown
(who would still like to create a set of these for DS and SG!)
----------
From: I eat like a bird. A large, carnivorous bird.
Sent: Saturday, October 10, 1998 4:38 AM
To: FTGZG-L@bolton.ac.uk
Subject: FT Mission Cards (not only on-topic...but an FT post,
too! ;-)
Someone (I think Stephen?) asked me a while back to post the mission cards I
came up with to supplement Michael Brown's FT scenario generator cards. I'm
finally getting a chance to do that (and whomever it was who was complaining
about there being WAY too many FT posts and not nearly
enough SGII/DSII posts, I'd like to note that I ain't seen an FT-related
post in *days* ;-P :-) . (of course, I may be blind; that's happened
before, too, on occasion). Note, unlike Michael's cards, I do not have a
'Force Level' associated with mine. These are just supplemental cards to
Michael's, meant to add another layer of complexity to a scenario.
Attacker Card Additions: <SNIP> Mk
In a message dated 98-10-10 11:45:55 EDT, you write:
<< Attacker Card Additions:
A11: "Seizing The Advantage" Mission Parameters: Command has obtained
information of the enemy forces in the target system. The Defenders set up
first in the center of the table, and are at speed 5. The Attacker may then
set up on the table side of his choice. Select another Attack Mission Card.
A12: "Precision Strike" Mission Parameters: Command has decided you MUST
destroy the most massive ship in the enemy's fleet that you are now
encountering. If two or more enemy ships meet this criteria (eg, two or more
are the same Mass and are the most massive ones before you), choose one as
your Primary Target (the one you must destroy). Select another Attack Mission
Card.
A13: "Hunter, Prey" Mission Parameters: BuShips has installed on one of your
ships (of your choice) an experimental cloadking device (replace sufficient
systems on your ship to equal 10% of the ship's Mass for the Cloaking Device).
The
ship may start the scenario cloaked, but it must predetermine any/ALL
movement and the turn it will uncloak prior to the start of Turn 1 (but after
your opponent sets up). Select another Attack Mission Card.
Defender Card Additions:
D11: "Knowledge Is Power" Mission Parameters: Command let it slip to the enemy
information on the
composition of your forces - but not ALL of your forces. You must set
up
first, but may withhold upwards of 1/3 of your forces. These will enter
the field of battle on Turn 3 from the tableside of your choice. Select
another Defense Mission Card.
D12: "Precision Strike" Mission Parameters: Command has issued your fleet
orders which in effect translate to the fact you must destroy the 2nd most
massive ship in the enemy's fleet which has just entered the system.If two or
more enemy ships meet this criteria (eg, two or more are the same Mass and are
the most massive ones before you), choose one as your Primary Target (the one
you must destroy). Select another Defense Mission Card.
D13: "Hunter, Prey" Mission Parameters: (this is identical to A13 above)
Select another Defense Mission Card.
Mk >> Interesting, I'll see what I can do about puting this in a program to be
posted to the list. Thanks Bye Stephen
Updated! Check www.wco.com/~mkkabrow/scenario.htm
Michael Brown
----------
From: I eat like a bird. A large, carnivorous bird.
Sent: Saturday, October 10, 1998 4:38 AM
To: FTGZG-L@bolton.ac.uk
Subject: FT Mission Cards (not only on-topic...but an FT post,
too! ;-)
Someone (I think Stephen?) asked me a while back to post the mission cards I
came up with to supplement Michael Brown's FT scenario generator cards. I'm
finally getting a chance to do that (and whomever it was who was complaining
about there being WAY too many FT posts and not nearly
enough SGII/DSII posts, I'd like to note that I ain't seen an FT-related
post in *days* ;-P :-) . (of course, I may be blind; that's happened
before, too, on occasion). Note, unlike Michael's cards, I do not have a
'Force Level' associated with mine. These are just supplemental cards to
Michael's, meant to add another layer of complexity to a scenario.
Attacker Card Additions: <SNIP> Mk