From: Charles Taylor <charles.taylor@c...>
Date: Thu, 31 Jan 2002 23:24:50 GMT
Subject: [FT] Min'n'Match Fighters (was: [FT] Multimode fighters)
In message <B18DDC5F1158D311A66900805FD4718102C7CA6A@vstasv1> > "Robertson, Brendan" <Brendan.Robertson@dva.gov.au> wrote: [snip] > This also makes it easier to cost: Hmm... This reminds me, I have, over the years, been considering various possible FT fighter design systems with varying levels of detail (and success, actually, none cot beyond the preliminary calculation stage, so far :-( ) mostly with intention to expand the fighters to include other 'small craft' (defined as space craft in the size range fighter up to scout), enabling the design of short-range shuttlecraft, 'gunboats' (bigger, nastier, less agile fighters), landers, etc. Also, if for some settings you whant to use a fairly large basic MASS unit to stop your ship designs having unmanagably large MASS values (ie. if your typical SDN in your setting is 20km, you probably want 1 MASS to equal more than 100 tonnes). I have yet to come up with a system I like, though I have an idea of what it should look like. Anyway, enough digressing, when considering 'compond' fighters, those comprising features of two or more of the MT fighter types, I think (possibly falsely), that simply adding the difference in cost from that of a regular fighter may be a little underpriced, especially for more than two capabilities. (Ok, fighter costings are a bit of an issue anyway). My suggestion is to cost each capability using a cost multiplier, if more than one extra capability is added, apply all the multipliers. Thus, for the Fighter Capabilities listed in More Thrust: With a regular fighter costing 3 points Capability Cost Multiplier Fast x4/3 Heavy x5/3 Interceptor* x1 Attack x4/3 Long-Range x4/3 Torpedo* x2 * Only one of these options per fighter. So a heavy attack fighter would cost: 3 x 5/3 x 4/3 = 6 and 2/3 which rounds up to 7 per fighter A Fast Interceptor is still: 3 x 4/3 x 1 = 4 points per fighter A long-range, fast, torpedo fighter would cost 3 x 4/3 x 4/3 x 2 = 10 and 2/3, rounded up to 11 per fighter - and probably not worth it (Ok, it has 9 CEF, but only 1 attack regardless) A heavy, long-range, fast attack fighter is: 3 x 5/3 x 4/3 x 4/3 x 4/3 = ~12 points per fighter (rounded up) - thats 4x the cost of a standard fighter! This could be expanded to allow other mods, for instance, those on Jared Nobles website (there is a link off Noam's WDA I believe), and eaven features like 'Ace' or 'turkey' from MT eg. (these are all open to debate) Capability Cost Multiplier Large (4/fight) x 2/3 Small (9/flight) x 1.5 Fragile (+1 to opponents attacks) x 2/3 Atmospheric x 1 Ace x ~1.5 Turkey x ~2/3 etc. Well, any thoughts - and any suggestions for the small craft concept.