From: W. Nitsche <bnitsche@u...>
Date: Wed, 7 May 2003 10:39:26 -0700 (PDT)
Subject: [FT] Mecha conversion Re: CAV
> On Tue, 6 May 2003, The GZG Digest wrote: > Billiam, Yeah, I noticed. Oops! > I have to admit FT and mecha, except for special mecha adaptions for Land-based only. I'm starting with mecha, and plan on adding ground vehicles and infantry later. No funky jumpjets or flying mecha. Basically, I'm starting with the FT1.5 unit design, using Structure as a representation of armor/sturdiness and Thrust Rating as the number of 'hexes' you can move each turn (minus terrain mods as such). Beams are the same, except all weapons have a 180 degree arc (and paid for as such) and beam-1 have a special anti-infantry mode. Missiles and Auto/Gauss cannons are from scratch. PDS protects against missiles (much like they protect against fighters). Crits are the same as FT, except the roll at the end of each row will not increase each roll (will always be a '6'). Since systems can't be repaired I didn't want it to be too harsh. The biggest hitch I think I'll come to is adding VTOLs to the mix, but I'll save that for last!;) --Billiam