> If such a beastie doesn't exist, I volunteer to put something
I'm not qualified as an expert but that never stopped me
before....
Know your ships, and your enemy's. Know your best range; stay at a range where
you're dishing out more damage than you're taking.
In vector, you can figure out pretty well where your targets will have to be.
Arrange to cover that area with your optimum fire arc. Bear in mind you may
need to shoot for more than one
turn--arrange your vector accordingly.
Hot dice can compensate for poor maneuvering, but only to a degree. If you
have nothing in range and arc, it doesn't matter how good your gunners are.
> Laserlight wrote:
Or, as Sun Tzu said, "Know the enemy and know yourself; in a hundred battles,
you will never be in peril."
Best advice I can give?
-Concentrate your fire, especially on larger ships to take them out
first.
-When facing SM armed opponants, screen your ships as much as
possible, what would you rather lose, an FF or a CH?
-Play to your ship/fleet advantages.
-NAC= Close as quick as you can, but keep your carriers back to
screen
the battleline w/fighters
-FSE= Use your speed to stay out of beam range and shower the enemy
with SMs
-NSL= Close as much as possible, rely on your Armour and PD systems
to keep you intact
-ESU= Stay in formation and close, your ships are tougher than any
others except for NSL types.
-Plan your moves based on where you want to be 2-3 turns in
advance...THINK AHEAD!
-Finally, remember that in FT, casualties are allways high, so no
matter what, expect to lose ships, so if you lose that CH, don't panic.