From: Michael Blair <amfortas@h...>
Date: Wed, 11 Feb 2004 09:18:17 +0000 (GMT)
Subject: Re: FT losing market share?
Maybe it is losing market share because everyone who might want a copy already has one.
From: Michael Blair <amfortas@h...>
Date: Wed, 11 Feb 2004 09:18:17 +0000 (GMT)
Subject: Re: FT losing market share?
Maybe it is losing market share because everyone who might want a copy already has one.
From: Doug Evans <devans@n...>
Date: Wed, 11 Feb 2004 07:33:48 -0600
Subject: Re: FT losing market share?
*** Oerjan Ohlson responded: > Full Thrust is steadily losing market shares to the space combat games *** 'round these parts, the only space warfare game that does anything is BFG (tm). So, the reputed loss of share would be 1) lack of ties to already established system, 2) lack of constant, or at least, yearly flow of new materials, both figs and written 3) lack of store presense. Interestingly, reasons it's always appealed to me. The former ADB stuff gets met with the same responses all the time, and everything else is treated as 'and everything else'. At the big cons, SFB gets a good play, FT has several devoted and some not-so tourney's, and everyone else is lucky if there's a company rep running a demo. Perceived point problems were issues with a small, but admittedly vocal, group of players. Most of the rest would discuss, agree, and accept dysfunctions, and have gentleman's (sorry, all male group of players) agreements, and go on to play with enjoyment. A group, I add, that STILL wistfully says 'oh yeah, we've GOT to play that again'. Please note that, as far as I can tell, 3) is a major reason for any slippage in the US, and however you feel otherwise, means KR is missed. Also, 2) translates roughly into 'Maybe it is losing market share because everyone who might want a copy already has one'. I'd have to add game mechanics to expand beyond a tendency to only meeting engagements, and developed operational and strategy campaigns would probably help. The_Beast
From: damosan@c...
Date: Wed, 11 Feb 2004 14:21:26 +0000
Subject: Re: FT losing market share?
> So, the reputed loss of share would be 1) lack of ties to already #1 has never been a major issue with myself or my standard gaming group. As to #3 I only ever got into GZG stuff because there was a yearly warehouse sale in my area. As I was strolling down the rows of product stacked ceiling high I happened upon a *single* copy each of FT, DS, and SG. If that magical moment had never occured I would have never gotten into the GZG thing. Instead spending my starship fighting time with SFB, surface combat time devoted to 40k and Battletech. As nice as the GZG folks are to deal with the simple fact remains that it costs a ton of bread to ship stuff from the UK. Especially if you like to order bunches of stuff at a time. Now that I'm all into GZG stuff (storyline, rules, etc.) it's #2 that's burning me up. I want books!:)
From: Laserlight <laserlight@q...>
Date: Wed, 11 Feb 2004 09:29:38 -0500
Subject: Re: FT losing market share?
> As nice as the GZG folks are to deal with the simple fact remains that Huh? Where are you shipping to? It was always cheaper for me to buy straight from GZG than from a US distributor. Not to mention the fact that I'd get it quickly and I'd have access to the newly designed figures.
From: Karl A. Bergman <karlbergman@c...>
Date: Wed, 11 Feb 2004 06:43:03 -0800
Subject: RE: FT losing market share?
I would have to agree that at least in the states the primary reason that sales would drop would be a lack of presence in the stores/no US distributor. Of the four gaming stores within a 50 mile range of my house (one of which is just starting so doesn't have much stock yet, including no space games) 2 of them have BFG and 3 of them have SFB. I also found other games like Babylon 5 and Armada in at least one store. One of them still has a copy of Full Thrust and FB2, but they have been there for years, and he has no intent to order any other FT stuff as there is no US distributor. So far the only store I have been able to organize a FT game at is the new store. But even there I fear that if they can't get easy access to product to sell they might drop support for the game. After all they are in business to sell product, not just to provide us a place to play. And as most of us here in the states have no other place for public gatherings to play games but the stores, this can limit exposure to games which the store does not carry. This could easily account for market share loss. [quoted original message omitted]
From: damosan@c...
Date: Wed, 11 Feb 2004 14:49:05 +0000
Subject: Re: FT losing market share?
> Huh? Where are you shipping to? It was always cheaper for me to buy > that I'd get it quickly and I'd have access to the newly designed I've only managed to buy GZG stuff from two US shops in the past five years: a bunch at the ECC cons and from small gaming store in southern Delaware. So can't speak towards GZG US Distributors and shipping. To their credit GZG bends over backwards to keep extra costs low. Maybe it's just a hangup that only applies to me but when going through the online store I have this recurring thought "they're in the UK...going to cost mucho bucks to ship it here." Reviewing GZG's shipping policy on their site should take care of this but it doesn't. :(
From: Bruce Gelinas <warhawk1955@y...>
Date: Wed, 11 Feb 2004 07:30:56 -0800 (PST)
Subject: Re: FT losing market share?
I think lack of a US distributor is hurting. It is hard to get new players when the rule books are not easy to obtain. I have run a couple of FT demos at my local hobby store and had great fun and a great turnout. But when I told the intrested players the only way they could get the rulebooks was to order them from England the next question was could I make a copy of my rules. Yes ordering from England is fairly quick and not that expensive but the "Me" and "Now" generation do not want to wait so they will go on to other games where the rule can be picked up at a local store.
From: Roger Burton West <roger@f...>
Date: Wed, 11 Feb 2004 15:35:47 +0000
Subject: Re: FT losing market share?
> On Wed, Feb 11, 2004 at 07:30:56AM -0800, Bruce Gelinas wrote: Perhaps a better question would be: why don't the _stores_ order directly from Jon? Possibilities: - they don't know how cheap and fast that might be; - it's too difficult for them to deal with a foreign supplier (can't see why really); - they're already tied to using a single distributor who'll drop them if they go elsewhere, even for things that distributor doesn't carry. Perhaps we should be talking to the game distributors and getting _them_ to order in bulk from Jon...
From: Doug Evans <devans@n...>
Date: Wed, 11 Feb 2004 10:38:20 -0600
Subject: Re: FT losing market share?
Of course, a strong codicle is based on the fact most of this info has to do with experience with stores in the US. While that's where most of the business is, it's not the only place that gaming takes place. However, in most communities I've seen, either it's at a store or store-connected club, or at individuals' homes, which tends to be right off the radar... *** > Huh? Where are you shipping to? It was always cheaper for me to buy ... To their credit GZG bends over backwards to keep extra costs low. Maybe it's just a hangup that only applies to me but when going through the online store I have this recurring thought "they're in the UK...going to cost mucho bucks to ship it here." Reviewing GZG's shipping policy on their site should take care of this but it doesn't.:( *** Which IS the common viewpoint, no matter what our experience may be. Jon's willing to jump through hoops to make sales for me, as in above and beyond, and I'm STILL leery of making orders. *** I've only managed to buy GZG stuff from two US shops in the past five years: a bunch at the ECC cons and from small gaming store in southern Delaware. So can't speak towards GZG US Distributors and shipping. *** Which may help to explain part of KR's difficulties, though only a small part. I know most of my large pile of lead is bought bargain bin, but even that was at least where people could see and contemplate. > Perhaps we should be talking to the game distributors and getting I'm fairly certain Jon's already spoken to this; his business model doesn't seem to allow enough discount to make distributor's attention worthwhile, if I'm remembering correctly. The_Beast (who points out problems, never solutions)
From: Roger Burton West <roger@f...>
Date: Wed, 11 Feb 2004 16:42:25 +0000
Subject: Re: FT losing market share?
> On Wed, Feb 11, 2004 at 10:38:20AM -0600, Doug Evans wrote: > I'm fairly certain Jon's already spoken to this; his business model Ah, fair enough. So it's really a matter of people going to their local game stores and saying "there's this really great game and miniatures line you could stock, you have to do business with a guy in England but DON'T PANIC because he's easier to deal with than the distributor you use for everything else"...
From: Eric Fialkowski <ericski@m...>
Date: Wed, 11 Feb 2004 10:16:09 -0700 (MST)
Subject: Re: FT losing market share?
> Perhaps a better question would be: why don't the _stores_ order Having worked in a couple of game/hobby stores one that ordered from a few select distributors and one that would order from just about any company, I have seen the pros and cons to both. > - they don't know how cheap and fast that might be; Depends on what the minimum order, initial order, and discount rate for dealer are. For some stores a couple of hundred dollars is steep. If the discount isn't great and the supplier also has direct sales, the store is essentialy competing with the supplier. Plus, most discounts are based on dollar amounts so spreading out purchases across multiple distributors can cut into the bottom line. Most hobby shops I know aren't exactly raking in the money. > - it's too difficult for them to deal with a foreign supplier (can't There is a mis-perception that once it crosses the ocean it's "too hard." Heck, two time zones is "hard" for some people. A foreign supplier is harder to deal with for communicating with and even something as simple as the exchange rate. With the Internet it is getting easier but there still is the perception that it's much harder than calling someone in California. > - they're already tied to using a single distributor who'll drop them I don't know of too many distributors that do this. They usually offer bigger discounts as you purchase more. It ties you to a distributor because your profits go up. The one store who ordered from a smaller amount of sources covered the majority of what people where asking for. There were always some exceptions and if demand was high enough, we would put an order together from another supplier. We also end up "stuck" with product that people said they'd buy and never did (about 1/2 of those people didn't want to wait the week it took us to put an order together and ordered directly.) The other store who would order from almost anyone got stuck with stuff that just wouldn't sell. The demand was there for some items, just not all. The other sad thing I have noticed is that gamers can be impatient and greedy. They want it now, and they want a discount. Ordering directly from a company usually doesn't give a store a big margin to "cut deals" with. Also, when the customer finds out he can order it directly (and often get it faster) they start ordering directly.
From: Eric Fialkowski <ericski@m...>
Date: Wed, 11 Feb 2004 10:23:31 -0700 (MST)
Subject: Re: FT losing market share?
> Ah, fair enough. So it's really a matter of people going to their I have done this. There are a couple of us that have gone down and played in the store and pointed out that the owner could order direct. Having been burned before he's a little gun-shy plus his answer is along the lines of "Yeah it might be easier but I already am dealing with the other guys and they have everything else I need." As has been pointed out, to get a game to spread like wildfire you need to get it into the stores so people can look at the cool minis and flip through the rulebook. I used to sell more games by letting people look through my copy of the rules and telling them how good it was. Seeing the game played can actually help, too.
From: Mark A. Siefert <cthulhu@c...>
Date: Wed, 11 Feb 2004 12:21:19 -0600
Subject: RE: FT losing market share?
I have to echo a few of the sentiments here. A couple of months ago I ran a series of FT demos at a local game store. They loved it and loved the GZGs minis I brought for the game. The number one question they had was: Where can I get it? I told them that GZG no longer had a North American distributor and they would have to order it online. To say that they were disappointed by this prospect was an understatement. Some of the disappointed were of the "support your local game store" mentality. Others where teens who didn't have access to a credit card. The owner, who had played FT in the passed was initially pleased with my demos, said there was a lot of talk of making FT a regular feature at his store. However, that talk died down soon after the demos when players realized that they couldn't get the game as easily as they could get any other. I think we better rethink the whole North American distribution issue. Later,
From: David Mihail <dmihail2@c...>
Date: Wed, 11 Feb 2004 11:37:33 -0700
Subject: RE: FT losing market share?
I asked my local store owner this question (Waterloo, run by the owner/creator of Fantasy Games Unlimited and he hates GW so much that he refuses to carry any more of their product. Nice guy:)). He has no problem going with whatever distributor can get him the stuff he wants, but GZG doesn't show up in any of his distributor books. It still shows up as "go through GeoHex" followed by "GeoHex is dead". Which means he could try to place an order via phone to the UK (yeah, right) or go through the website (which, IIRC, doesn't say anything about what to do if you're a store). Either way it's too much of a hassle for him for minimal returns. I personally don't think it's unreasonable for him to expect a nice, convenient manner in which to order product. As a follow-up to the "Me and Now"... I've been talking up GZG for the last 2 years (since I started going there). I ran a couple of really small, really basic FT demos down there. Everybody (over a dozen) liked it and wanted to play more, but balked at ordering figs from a none-too-spectacular catalog from the UK. BFG is horrible, SFB is too complex, B5W is dead and they don't know about Starmada. They want to play FT, but want to see what it is they're buying. What am I supposed to tell them? David > -----Original Message-----
From: Bradley, Jason (US - Minneapolis) <jabradley@d...>
Date: Wed, 11 Feb 2004 12:59:08 -0600
Subject: RE: FT losing market share?
Watching this discussion and some experience over the last two days, I have something I can add to this conversation. > From time to time I get interested in SGII, and GZG miniatures. At the All in all I am extremely frustrated. I'd be willing to lay down some real money for some good power armor if I knew what it looked like, and I know that GZG has some I like, but I can't for the life of me even tell you what forces they belong to because there are no pictures to match to names!!!!
From: Ryan Gill <rmgill@m...>
Date: Wed, 11 Feb 2004 14:20:57 -0500
Subject: Re: FT losing market share?
The War Room in Atlanta (Duluth) Georgia has a good bit of Full Thrust and some Dirtside figures to boot. They also have some of the resin 25mm vehicles as well. All things considered Kirk has a very good selection of Full Thrust ships.
From: damosan@c...
Date: Wed, 11 Feb 2004 20:11:56 +0000
Subject: RE: FT losing market share?
> What am I supposed to tell them? Download the PDF catalogs?
From: David Mihail <dmihail2@c...>
Date: Wed, 11 Feb 2004 13:33:18 -0700
Subject: RE: FT losing market share?
Thanks, but I addressed that issue already. The catalog pics are...ok...at best. > -----Original Message-----
From: B Lin <lin@r...>
Date: Wed, 11 Feb 2004 14:31:17 -0700
Subject: RE: FT losing market share?
Or everyone on the list should just be a FT "crack" dealer and order an extra set of rulebooks. If you are at a con and someone wants to buy a set - you have one set ready for their instant gratification. You then take that money and order another set (or two if the demand is high). Considering the amount of unpainted lead that most people have, purchasing an extra set of rulebooks to sit around is probably not a huge temporary investment for an increased return in getting more people to play. For example if you put down about $75 for two sets of rulebooks (approximate price for 2, 20 pound FT 3 Book deals) before putting on a demo or convention game, chances are you will sell one or both sets to a new player. People then have the ability to see the rulebooks, the miniatures, and you gain the benefit of the immediate gaming enthusiasm to make a convert to FT. If you sell both sets of rules, you end up even money-wise and you might have two new players to the game who have already invested in the rules. Lather, rinse, repeat as necessary (just kidding) --Binhan > -----Original Message-----
From: Doug Evans <devans@n...>
Date: Wed, 11 Feb 2004 15:41:40 -0600
Subject: RE: FT losing market share?
*** Or everyone on the list should just be a FT "crack" dealer and order an extra set of rulebooks. If you are at a con and someone wants to buy a set - you have one set ready for their instant gratification. You then take that money and order another set (or two if the demand is high). *** I already have an extra set, that includes FTII, MT, FB1, FB2, AND EFSB. ;->= However, they were in a bargain bins, and I felt a little guilty not leaving 'em there for folks to stumble upon. On the other hand, I've seen the bins dumped on occasion, and didn't want them to go that way. I did hold myself to one copy of Galactic Starfire, though. What I really need to do is start playing pickup games in places like unused class rooms and the student union here at work. Someone seeing a game in progress can go a long way to picking up newbies. The_Beast
From: Dom Mooney <cybergoths@d...>
Date: Wed, 11 Feb 2004 22:50:13 +0000
Subject: Re: FT losing market share?
> On Wednesday, Feb 11, 2004, at 21:31 Europe/London, B Lin wrote: > If you sell both sets of rules, you end up even money-wise and you Well, I've stuck as much promo lines as I can into PP for FT and the GZG minis.... Actually, I think a FT-lite would be good, even if it was slightly crippled (no ship design, no FTL and a limited number of FB ships). In fact, I reckon that a FT-lite under Fleet book rules with good illos for the vector movement (I recommend Paul Lesack who did PP) and a couple of smaller ships from the various forces (or an escort, a light cruiser, a heavy cruiser and a battlewagon) would be a great introductory pack. Say this pack had two sides/forces, and 4 or 8 minis in it in a blister pack too as a starter kit. It'd work for me. There again, that's exactly the method that I've adopted with Power Projection. Except for the minis ;-) Cheers,
From: Pat Connaughton <patconnaughton@e...>
Date: Wed, 11 Feb 2004 17:13:19 -0600
Subject: Re: FT losing market share?
I concur! The only real problem that I (and our local gaming group) seem to have in getting more folks hooked on FT is not so much the lack of rulesets (I've got three myself). It's the perceived lack of available ships in stores. Yes, before the winds of derision hit me, I'd like to comment that there are lot's of great sites online to purchase ships but it's a little tough trying to hook someone on my and others, favorite space combat game when if they ask you where you got those great [brigade,GZG, etc] ships and you tell them that they can get them online. Not in insurmountable response but one that cannot be ignored. Also, in this day and age, if store owners can't at least sell them with some small markup then their less likely to encourage folk to use up table space during game days/times as opposed to a game that they can sell. One personal solution, that I've followed is to build a couple of "throw away" task forces of ships that don't fit my collection, are excess or just stuff that I've picked up and then offer them at cost to new players just to encourage them to play. Nothing spurs on a new FT'er like having his own ships Please comment as needed (God help me!) Pat Connaughton St.Louis, MO PS - I'm a big fan of both Brigade and GZG ships myself [quoted original message omitted]
From: <bail9672@b...>
Date: Wed, 11 Feb 2004 18:16:45 -0500
Subject: Re: FT losing market share?
Everything I was going to say has been said. My store's example is that my partner does the ordering from one of several US distributors and it's easy to do. He gets a fax from Gameboard every day listing restocks and new products. He checks that list daily, and highlights things he wants to order. He doesn't only order from Gameboard (they don't care everything), he does talk to other distributors and we do have their catalogues. Now, I could remind him that we are out of FT books, but frankly, I want FT3. I don't want to have new players buy FT and FB1 to get the rules. I second the idea of a free Full Thrust Lite, which should probably come with a product list and some pictures of the miniatures. Also include a couple ship designs, new or from FB1, plus cut outs for the ships, but no design rules, so players can play the game as soon as they get it. And a little funny: my partner saw something about the Phalon ship miniatures being very cheap and ordered hordes some time ago. You should have seen the look on his face when he saw what they looked like. We still have hordes of Phalon miniatures. We even priced them really cheap (passing the savings onto the customers).:) or is it:(? Here's an idea, not sure how feasible it is, though. Place a SSD in each miniature package. Hmm, we have several B5 Wars miniatures hanging around. Maybe I should work up some SSDs for them to hand out if they are bought for Full Thrust; that is if we do get more books (if we do order we should get DS and SG, also; but I don't play those myself). Glen Dragon's Lair Games Ft. Lauderdale, FL http://www.adventuregamestore.com/index.html
From: Glenn M Wilson <triphibious@j...>
Date: Wed, 11 Feb 2004 18:02:34 -0600
Subject: Re: FT losing market share?
On Wed, 11 Feb 2004 06:43:03 -0800 "Karl A. Bergman" > <karlbergman@charter.net> writes: > <snip> But even there I fear that if they can't get easy access to Son of a toadstool! I get so tired of that situation. It's only been since I moved to Saint Louis in 1986 that I have encountered this practice. I guess I was spoiled by years of war games in the Public Library meeting room in Sacramento (supplemented by two homes with war games playing owners with dedicated tables - thanks Randy V. V. And Alan L. - for the games) for free (If the public was allowed in, it cost for 'private' events) and while I know that free may no longer be an option even at the tax supported libraries of the world, there are other places to play war games besides shops fer heavens' sake! Yes, it's easy: Yes, it free (well unless you feel coerced to play only games the shop carries (then it isn't free is it?) even if the source of the coercion is an over active guilt trip); Yes, it's nice to play and buy at the same place. But sometimes the 'path less chosen' might be the best path. That said, we have a fine collection of supportive stores (4 that we use once a month for 4 games in a month and at least four other stores that sell miniatures of one genre or another.) My regrets for those who have no other place to play war games. Gracias,
From: Allan Goodall <agoodall@a...>
Date: Thu, 12 Feb 2004 02:37:30 +0000
Subject: Re: FT losing market share?
> Laserlight wrote: > Huh? Where are you shipping to? It was always cheaper for me to buy > that I'd get it quickly and I'd have access to the newly designed Me, too, both in Canada and Louisiana. In fact, even with Geo-Hex's 20% off going-out-of-business discount, figures were _still_ cheaper shipped from Britain. I will say a couple of things about the market share issue. First, I had a friend in Canada who produced an RPG product with a partner. It was well received, but it took _forever_ to come up with the follow-up volume. This killed interest and sales. People gobble up new things. They do get tired of game systems, and they do get interested when a new supplement comes out. Supplements are the life blood of games, whether it is a repackaging of old material or brand new material. Second, lack of a store presence is killing interest in GZG stuff in North America. I was at the main game store in New Orleans over the weekend. They had the FT rule book, the DS2 book, and FB1. They no longer carried GZG minis at all. Needless to say, most of the store had converted over to GW. This has been mentioned on this list before. GZG is a small company, and the fact is that Jon can make more profit doing mail order to North America even if North America becomes nothing more than a small, niche market. Some have criticized this, but Jon's business model seems to be based on streamlined mail order, something that the rest of the world doesn't have much of a problem with. It may _never_ be too wildly popular in North America because of this. Instead of lamenting, we should realize we should simply snort and behave like the elitist snobs that we deservedly are! We have the superior product in our hands, and that's that! (I know some will complain about lack of a prese! nce meaning they can't convince people to play miniatures with them that aren't based on Warhammer. To them I say, "You have friends who play minis? And you're complaining???") Third, the miniatures are what make Jon profitable, not the rules. You buy one set of rules per player _maximum_ and usually far less than that. You buy many, many figures per player. Knowing a little about the publishing industry, I can tell you that the mark up is considerably less with rules than with miniatures. Few can make money at rule books. That being said, Jon's figures are pretty darn good. Having popular, competing rules -- as long as they are generic enough to use any company's figures -- is good for Jon's business even if FT goes down the dumpster in terms of players. It's hard for Jon to justify spending time working on rules instead of working on figures. I'd be interested in knowing how many hours Jon puts into developing a figure line comparied to working on a rule book. I'd imagine that his return on investment is _way_ better for figures. So, short of Jon farming out the rule book part of the business (and don't think we haven't suggested it on the playtest list!) the rules will always take a back seat to the miniatures, and putting food on Jon's table.
From: Laserlight <laserlight@q...>
Date: Wed, 11 Feb 2004 23:31:36 -0500
Subject: Re: FT losing market share?
> You buy one set of rules per player _maximum_ and usually far less What? You don't buy a backup set? Seriously, if the local gamers showed a hint of interest in spaceship battles, I'd have a spare copy of FTFB on hand if possible. If they want more stuff, I would NOT say "You'll have to order it from the UK"--they don't know how easy it is. I'd say "Sure thing, those FSE ships sure look cool, don't they? The best way to do it is to get a battle pack, that's about $25 and you get <whatever>, I'll order it for you and it'll be here in about two weeks."
From: Mark A. Siefert <cthulhu@c...>
Date: Thu, 12 Feb 2004 00:49:34 -0600
Subject: RE: FT losing market share?
You mean when they're up to date. The only one's they got up date back to 2002. Later,
From: Unknown Sender <@
Date: Thu, 12 Feb 2004 07:54:49 +0100 (CET)
Subject: RE: FT losing market share?
"Bradley, Jason (US - Minneapolis)" <jabradley@deloitte.com> Ãrta: > Watching this discussion and some experience over the last two Greetings! Just to add my 2 cents... Yep, they are missing a lot of stuff, but a bit of help could be to download the catalogue and the flyers in the download section. As far as I've heard they are working on getting pictures to all items. Greetings, Akos Büky
From: Alan and Carmel Brain <aebrain@w...>
Date: Thu, 12 Feb 2004 23:07:32 +1100
Subject: Re: FT losing market share?
From: "David Mihail" <dmihail2@cox.net> > GZG doesn't show up in any of his distributor books. It still shows NOTE TO JON: Put up a "retailer enquiries" link on your site. Now.
From: Allan Goodall <agoodall@a...>
Date: Thu, 12 Feb 2004 13:58:05 +0000
Subject: Re: FT losing market share?
> What? You don't buy a backup set? I meant on average. It's very, very rare to have more than a rule book per player in a group. Usually once you hit a couple of rule books in a club, someone decides not to bother buying one as they can use or borrow someone else's. In all my years of gaming, including roleplaying, it was rare to have more than 1 rule book per 2 players. For the record, I have one copy of all the GZG rule books, and the Earthforce sourcebook, except for SG2. That I have two copies; my main copy is beat up and I wanted two sets of chits.
From: damosan@c...
Date: Thu, 12 Feb 2004 14:28:25 +0000
Subject: Re: FT losing market share?
> In all my years of gaming, including roleplaying, it was rare to have With the exception of being jobless, having low funds, etc. your experience has been the exact opposite of mine. At one point the gaming group I was a member of reached 14 members. If we started a new system it was only a matter of a few weeks before the entire group at least had the core book in hand. My current group is *much* smaller and I'm starting to see some reluctance in purchasing new books based on a whim. But it still happens.;)
From: Nicholas Caldwell <nicholascaldwell@e...>
Date: Thu, 12 Feb 2004 12:43:46 -0500 (GMT-05:00)
Subject: Re: FT losing market share?
Agreed -- our group typically tries out a new system at least once a month. The more people who have the rules, the better the game experience. I might read a rule on morale that someone else missed while I missed a rule about combat that they read. Part of this has been to try to find "the" set for different styles of play and then stick with it. SG2 is our Sci-fi rulebook of choice while Ares fast-play has become our fantasy ruleset. And FT for space, of course, with the occasional Starmada thrown in. Interestingly, Ares looks a lot like what I imagine "SG2 Fantasy" would look like. Nick [quoted original message omitted]