Chris:
So, when you finish that project, want to give SG-
Lite a try? (For SG lite, keep: rifles, movement, basic morale (assume medium
motivation, no fatigue), close combat. Add in later: squad support weapons,
GMS, command transfers, communications, artillery, any kind of overwatch,
etc.).
Edward: Chris can have a sharp tongue when riled....;) Of course, sharp for a
South'n Gen'lmun may be not saying "At Your Convenience, Sir..." when
directing you off of his property..... and not
offering you ice in your lemon-tea.....;)
;)
I have seen a very few games which were designed wth graded rules systems.
Start off with six rules. Second level adds six more, and adds depth to the
first six (but not changing them). etc, etc.
I have always thought it an excellent idea, but difficult to write and
produce.
> Thomas Barclay wrote:
> Chris:
Interestingly enough, I was looking over SG last night with this in mind. What
I'd really like to see (and this doesn't mean I'm
volunteering to write it yet) is a linked set of mini-scenarios which
start off with the basics (clearly listing which sectionis of the
rules we're talking about), then add arty & smoke, vehicles, EW+comms,
air support, etc. However, I think I'd rather work on a higher level game
(tentatively: "Hordes of the Grunts") and have someone more familiar with the
system write this up. Over to you, Tom.
> Edward:
I'm rarely *that* vicious.
> or not offering you ice in your lemon-tea.....;)
but I may, if really irritated at you, offer you *unsweetened* (a.k.a.
"Yankee") tea.