From: Bif Smith <bif@b...>
Date: Fri, 30 Aug 2002 12:56:48 +0100
Subject: FT-Liberator
I was just watching at the weekend repeats of blakes7 on uk gold, and some of the comments about the liberator in the story raised some ideas for having such a ship in FT. These comments were along the lines of things like "energy banks depleated" and such like (for those of you that don`t know, blakes7 was a old, cheesy, cheep BBC sci-fi series). This leads me to conclude that the liberator is actually a human reverse engineered version of a SV warship. As such, it will not quite have the capablities of a SV warship, but will have greater ablities than a normal human ship, in certain areas (note the in certain areas). The UN, who had bits of the alien ships humans had encountered, were interested in fitting some such systems into their own ships to give them ablities like what their alien enimies were capable of. The efforts to copy the SV lead to the birth of the liberator. The human reverse engineering ran into dificulties in the power generators, and couldn`t fit enough to power all the systems effectively. Instead, the human engineers used power generators and a system of superconducting capacitors that would store the energy which could be used in situations of maximum power use. The only problem with such a system was that the power capacitors would explode violently when dammaged. The human engineers managed to copy the SV drive system, FTL, and the sheild generators. The weapons were a different story, but they did manage to modifiy some Cl.3 beam batts to a remote power system at less mass than a normal Cl.3 batt, with the ablity to take a greater power throughput than normal henseforth called blasters). The human engineers decided that the PDS system was better if a standard human system was used, that wasn`t dependent on the energy systems being operative, and as a backup, fitted a standard pasma torpedo launcher that was also avalible at times of low power. One improvement the human engineers did make was in fitting a Phalon multi layered armour onto the hull of the ship, making it a lot more resistant to mass driver fire. The liberator ended up as a one off, horendously expensive, cutting edge technology ship that had it`s baptism of fire in the defense of sol. The ship was presumed destroyed in battle, but stories keep being heard of a strange ship in deep space, searching for the KV homeworlds, matching the discription of the liberator. In game terms, this ship would be used like a SV ship, with some differences. The only systems that require the power generators are the drives, screens, and the main Cl.3 batts. The PDS and pulse torp do not require power points. The power generators are 1 mass per power generator, and the power capacitors are 1 mass per 2 power points (and explode with a force of 1D6 DP per stored power point if fail a threshold roll). The modified Cl.3 batts are used exactly like SV stinger nodes, except they are 4 mass each and have 3 arc fire. My liberator design would be thus- Mass=100 Cost=445 (haven`t decided costs yet, only a rough draft, but working on 50% more for new systems) Item Mass Cost Basic hull 0 100 Hull DP=14 14 28 Drives (FTL+Normal) 20 60 Screens (level2) 10 45 Power generators (13) 13 39 Energy banks (14 Pwr points) 7 21 Armour L1=3 3 9 L2=2 2 12 L3=2 2 18 Blasters x4 16 72 P.Torp (3arc) 6 18 PDS x5 5 15 F.Con x2 2 8 If you look at the above ship, it will seem overpowered in certain circumstances (especially in it`s speed). But if you actually play this ship, it`s firepower and speed are not matched by it`s staying power. If it takes dammage, it will die very quickly. I designed it`s mass as this so it could be classed as a advanced experimental BC (xBCA?), which it`s speed and limited hitting power would suggest it`s best suited for (hit and run, or chaising smaller ships).