I've been experimenting with various rules on launching fighters and where the
launched fighters should be placed.
Has anybody else got any suggestions for what they think works best?
At Gencon UK last year, Jon suggested that the launched fighters are placed
directly in front on the launching ship at a distance equal to the launching
ship's speed. i.e If the carrier was moving 10, the fighters would be launched
10 inches directly in front of the carrier.
Does anyone allow movement for fighters on the turn they are launched, instead
of just being placed directly ahead of the launcher.
Can fighters engage in combat on the turn they are launched?
As a final question, I'm trying to get my fighters on bases so that I can
easily remove them to mark casualties. I've tried mounting 1 fighter per base
with a little dice representing how many is left in the squadron but it
doesn't look right. The same argument goes for permanently basing 6 fighters
on a stand and then using a dice to say how many of them are actually still
alive. I run the game as a demo for a lot of beginning players and they want
to be able to see how many fighters are still alive at a glance.
Cheers in advance for any help.
On Wed, 5 Jan 2000 12:55:20 -0000 "Grogan, Paul"
> <pg70201@glaxowellcome.co.uk> wrote:
> Does anyone allow movement for fighters on the turn they are launched,
instead of just being placed directly ahead of the launcher.
To be honest ths is how I've always played it. The player places a fighter
group next to the Carrier then moves them at the same time.
> Can fighters engage in combat on the turn they are launched?
Yes if in range.
> As a final question, I'm trying to get my fighters on bases so that I
I've tried mounting 1 fighter per base with a little dice representing how
many is left in the squadron but it doesn't look right. The same argument goes
for permanently basing 6 fighters on a stand and then using a dice to say how
many of them are actually still alive. I run the game as a demo for a lot of
beginning players and they want to be able to see how many fighters are still
alive at a glance.
Didn't someone suggest sticking the fighters to little pegs, bit like the ones
you get in Battleship?
> Paul Grogan wrote:
We've done this a variety of ways... 1. Sometimes just dropping them at the
midpoint and leaving them there assuming the fighters were regrouping after
launch. This always seemed goofy to me as it would seem like they lost the
inherited momentum from the mother ship. 2. Another method was to place
fighters only in a straight line ahead of the ship, at the ship's endpoint of
movement, using a fixed distance like half of the max fighter movement. This
did a decent job to simulate firing out at speed from a launch tube.
I personally like using #2.
> Does anyone allow movement for fighters on the turn they are launched,
Using the Fleet Book rules we use the ability to burn an extra unit of
endurance after ships have moved.
> Can fighters engage in combat on the turn they are launched?
Unless you use something in a special scenario, I don't see why not.
> As a final question, I'm trying to get my fighters on bases so that I
> fighters on a stand and then using a dice to say how many of them are
I think the mini dice are the simplest solution and work well.
> Has anybody else got any suggestions for what they think works best?
I'm a big fan of anywhere within 6" of the launching ship. Simple.
> At Gencon UK last year, Jon suggested that the launched fighters are
I don't care for this. It doesn't jibe well with the rest of the fighter
rules.
> Does anyone allow movement for fighters on the turn they are launched,
No. Fighters are launched during ship movement, after the fighter movement
phase, though they could, in theory, use an endurance point to receive their
secondary move.
> Can fighters engage in combat on the turn they are launched?
If within 6" of an enemy ship, sure.