[FT] Kra'Vak, Vector vs. Cinematic (was: [GenCon] Kra'Vak AAR)

2 posts ยท Aug 11 1999 to Aug 12 1999

From: Brian Bell <bkb@b...>

Date: Wed, 11 Aug 1999 08:47:30 -0400

Subject: [FT] Kra'Vak, Vector vs. Cinematic (was: [GenCon] Kra'Vak AAR)

It was not actually higher thrust that was an issue. It was the fact that
under cinematic rules, Kra'Vak have a distinct advantage by being able to
rotate, and thus turn, more efficiently than the human ships of the same
thrust rating.

With vector movement, the added turning ability of the Kra'Vak is removed when
it only takes 1 point to rotate to any facing.

-----
Brian Bell bkb@beol.net
http://members.xoom.com/rlyehable/ft/
-----

> -----Original Message-----

From: Laserlight <laserlight@q...>

Date: Wed, 11 Aug 1999 22:20:19 -0400

Subject: Re: [FT] Kra'Vak, Vector vs. Cinematic (was: [GenCon] Kra'Vak AAR)

> It was not actually higher thrust that was an issue. It was the fact

On the other hand, they can now always turn to put you in their F arc (if they
can figure out where you're going to be) and being able to Turn, Thrust 6, and
Push 5 means they're an excessively interesting opponent for SMR fleets.