From: Tim Jones <Tim.Jones@S...>
Date: Wed, 2 Dec 1998 10:03:27 -0000
Subject: [FT] Kra'Vak Integral Armor
The current Integral Armor proposal is: 5% mass = Armor 1 (acts as screen-1) 10% mass = Armor 2 (acts as screen-2) Cost = mass x? Fiddling with the design system last night I would go for a cost of about MASS x 6 rating. The normal shields costs are MASS x 3, but these logical shields can never be damaged which is a huge advantage. Filling in the design spreadsheet with a Cost of 3 the points for the KV were too low, 6 gave a better NPV closer to the magic 1.5. I filled in all the MT designs, I used average hulls throughout as a baseline and generally the system worked though there were some anomalies. I find it difficult to justify a weak hull with Integral Armor anyway, so I plumped for average like the NAC designs. I decided on installing all the systems as in MT and varying the mass to balance. Obviously you could also hold the mass and vary the systems, But I wanted to preserve that aspect of the MT designs. As a result some ships had to have a lot more MASS to hold their systems, more than double their MT counterparts. Others fitted well. Others required a less mass than expected. The Thrust point threshold i.e. going from 8 to 6 caused some ships to have lower mass than the class below them. I've put the proto full MT design spreadsheet on the web site, but using 'yesterdays' design system.