[FT] Kra'Vak Design Test (for dsicussion)

6 posts ยท Nov 30 1998 to Dec 13 1998

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Sun, 29 Nov 1998 20:01:29 -0800

Subject: [FT] Kra'Vak Design Test (for dsicussion)


  

From: Steven Arrowsmith <arrowjr@u...>

Date: Mon, 30 Nov 1998 09:37:53 -0500 (EST)

Subject: Re: [FT] Kra'Vak Design Test (for dsicussion)

> On Sun, 29 Nov 1998, Sean Bayan Schoonmaker wrote:

> Kra'Vak Ship Design Procedure

Sean,

Heres a test using your system - 70 Mass heavy Cruiser..

Hull 72 points Hull Integrity 22 mass 32 boxes 66 points FTL 7 mass 14 points
Main Drive - 6 Thrust 22 mass  66 points
Subtotal   51 mass  146 points

Class 3 railguns x2 8 mass 40 points Class 2 railguns x2 4 mass 20 points
Scatterguns  x4      4 mass  40 points
Fire Cons    x2      2 mass   8 points
Armour 6 boxes	     3 mass   6 points
Subtotal 21 mass 114 points

Grand Total   70 mass  260 points

** Note had to drop 2 Class 2 railguns.

Human Heavy Cruiser points from Fleet Book:

NAC 261 NSL 271 FSE 293 ESU 240, 262

All this system did was equal out the Kra'Vak point spread. Instead of 2 to 1
ratio, now its 1 to 1. In More Thrust the example Kra'Vak Heavy Cruiser had a
point value of 310, this was 1.302 times higher than the Human Heavy Cruiser
listed at 238 in Full Thrust. This was the point value I was trying to keep..

From: Tim Jones <Tim.Jones@S...>

Date: Mon, 30 Nov 1998 14:42:25 -0000

Subject: RE: [FT] Kra'Vak Design Test (for dsicussion)

Taking the Va'Dok systems as a baseline the 'schoon' system gives:

TPM 91 NPV 411

Compared to the other 'arrowsmith' system

TPM 72 NPV 414

So not a lot of difference in points but the 'schoon' system creates much more
MASSy designs, system for system.

Now if we accept the KV have more dense ships for the same class this is OK as
the points work out about the same.

The 'arrowsmith' system takes in the MT designs with much the same MASS as
before and little modification and has the correct points differential found
by MT play testing.

The 'schoon' system goes for balance.

As for design lawyering its very hard to cover all the bases ahead of time.

Kevin Walker notes the 'schoon' system allows cheaper more damage resistant
hulls compared to humans.

As he suggests the point balance may be slightly out, although in his example
he uses 2 as the Thrust cost not 3 as should have been used, so the KV 100
MASS hull cited should have been NPV 240.

From: Tim Jones <Tim.Jones@S...>

Date: Mon, 30 Nov 1998 15:04:02 -0000

Subject: RE: [FT] Kra'Vak Design Test (for dsicussion)

> Grand Total 70 mass 260 points
Oops

Yes my last post 'schoon' NPV values were bogus due to
adding the basic mass twice :-0

I do get TPM at 72 though (51 + 21 = 72)

So I agree point value too low, MASS too high for this design system if you
balance the MASS to MT designs.

The extra class 2 RGs would have upped the TPM 81 NPV 294 but still not enough
IMO.

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Mon, 30 Nov 1998 08:14:17 -0800

Subject: Re: [FT] Kra'Vak Design Test (for dsicussion)

> All this system did was equal out the Kra'Vak point spread. Instead of

This is still possible by altering the point vs mass rato of systems, while
still maintaining balance. For example: if you used to have a given system
that was Mass 2, Point Cost 4, then you can get the same balance from Mass 1,
Point Cost 8.

All we really need to do is jockey things around so the ratios please all
involved.

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Sun, 13 Dec 1998 01:21:31 +0100

Subject: Re: [FT] Kra'Vak Design Test (for dsicussion)

A very long time ago (2 weeks *is* long on the 'net), Steven Arrowsmith wrote:

> All this system did was equal out the Kra'Vak point spread. Instead of

Why? The Va'Dok design in MT was usually capable of defeating more than 400
pts of Human ships, so why stick to the old ratio between human and Kra'Vak
points costs? The list suggestion (Schoon's? I don't remember
:-(
) of multiplying Kra'Vak points values with 1.5 for the MT rules was pretty
accurate, so unless you downgrade the new Kra'Vak a *lot* you'll get rather
inaccurate point costs if you try to stay close to the values from MT...

Regards,