From: John Atkinson <johnmatkinson@y...>
Date: Tue, 08 Dec 1998 01:29:44 -0800
Subject: Re: [FT] Keeping "Old" RGs - PLAYTEST
http://www.angelfire.com/va/basileus/kv.html has latest rules used for playtests. All Human ships were standard Imperial designs http://www.angelfire.com/va/basileus/Janes.html Ran 5 games, with two games going on at a time, and I played Humans in one game and K'V in other. Interesting.:) Game 1: K'V CVL, CA, DD, FF, 2xIntruders vs. Human CVA, Medium Cruiser. Humans sat back and launched fighter strike vs. CVL, got raped. Interceptors chewed up and spit out most of the K'V fighters, but 22 fighters went down when they attacked CVL. Human fighters should not be utilized except in overwhelming number or with a missle pre-strike to soak off scatterguns. Humans broke off. Bad force composition on Human part. Game 2: K'V BDN, PC, DD, FF vs. SDN (in missle config), CE, 2xDDG. Humans used missles to soak off scatterguns, but failed to score any hits with missles. K'V defeated them by closing quickly and tearing them up at close range. Insufficient missle launchers present to overwhelm any one ship in a single turn, and poor targeting spread different turn's salvos over different ships. Humans defeated. Balanced, or close to it. K'V lost DD, FF, destroyed SDN, DDG. SDN had several bad system checks and was (IMHO) not utilized properly. Game 3: K'V CVL group as 1 vs. Human Cruiser Squadron (CA, 2xCM, 3xCL). Humans failed to knock down enough fighters with PDS--broke off after loosing 2xCL, 1xCM, and failing to destroy any ships other than Intruders. Also scatterguns did much damage in this one. Bad force composition on Human part. Game 4: K'V BDN w/ escorts as 3 vs. Human BB, Light Battleship, CM, 3xDD. Closed quickly, K'V knocked out escorts rapidly, lost FF. Excellent maneuvering on both sides led to drawn-out gun duel which ended with heavily damaged Light Battleship fighting a badly damaged BDN and a PC with six damage points left. Unfortunately shop closed.:( Very well balanced. Game 5: K'V CVL, 2xDD, 2xInt vs. Human CVL, CM, DD. Humans stayed put, and made K'V come to them. Used fighters to concentrate on 1 ship until destroyed--smashed DD this way, and plinked both Intruders at long range. As closed, Human superiority at medium range resulted in other DD being crippled to break-off point (1 DCP, no FiCon, heavy damage) and CVL's scatter guns did only minimal damage, and broke off after recovering it's single surviving fighter. Balanced scenario. Lessons: These rules are balanced with two caveats. 1)Human force composition is critical. Without prior knowledge of K'V composition, setting one's self up for failure. 2)Scatterguns were a bit too powerful. The fix suggested by my players (and implemented in game 5) was that scatterguns degrade in accuracy rapidly at range. Up to 6", d6 damage. Up to 12", d3 damage. How do ya'll feel? I'm using it.