[FT-ish] Axels and Alloys

3 posts · Nov 26 2001 to Nov 30 2001

From: John Crimmins <johncrim@v...>

Date: Mon, 26 Nov 2001 14:34:13 -0500

Subject: [FT-ish] Axels and Alloys

Thanks to the link that someone posted a few days ago, I’ve been spending a
lot of time at Owen Cooper’s “Axels and Alloys” page. In fact, I had my wife
pick up a few matchbox cars for me the other day, so I can start doing some
conversions of my own.

( http://www.owencooper.com/axlesalloys/ is the page, for those who may
have missed it.)

The rules that he uses are a modified version of Full Thrust, which strikes me
as a fine
idea indeed.  I’ve got a few small changes in mind (using P-Torp rules
to represent rockets launchers, for example), but I’m not entirely satisfied
with how he handles maneuvering. It’s a little *too* simple for my tastes. Any
thoughts on how best to use the FT rules to represent a speeding automobile,
particularly a speeding automobile with a chance of flipping over if it makes
too sharp a turn at too high a speed?

From: Ndege Diamond <nezach@e...>

Date: Fri, 30 Nov 2001 12:08:36 -0800

Subject: RE: [FT-ish] Axels and Alloys

[quoted original message omitted]

From: Don M <dmaddox1@h...>

Date: Fri, 30 Nov 2001 14:41:54 -0600

Subject: Re: [FT-ish] Axels and Alloys

Your welcome, I love that site as well.

Don

[quoted original message omitted]