From: John Crimmins <johncrim@v...>
Date: Mon, 26 Nov 2001 14:34:13 -0500
Subject: [FT-ish] Axels and Alloys
Thanks to the link that someone posted a few days ago, Ive been spending a lot of time at Owen Coopers Axels and Alloys page. In fact, I had my wife pick up a few matchbox cars for me the other day, so I can start doing some conversions of my own. ( http://www.owencooper.com/axlesalloys/ is the page, for those who may have missed it.) The rules that he uses are a modified version of Full Thrust, which strikes me as a fine idea indeed. Ive got a few small changes in mind (using P-Torp rules to represent rockets launchers, for example), but Im not entirely satisfied with how he handles maneuvering. Its a little *too* simple for my tastes. Any thoughts on how best to use the FT rules to represent a speeding automobile, particularly a speeding automobile with a chance of flipping over if it makes too sharp a turn at too high a speed?