From: Bif Smith <bif@b...>
Date: Tue, 6 Feb 2001 18:11:39 -0000
Subject: FT-Improved armour
The comment about the hulls in "the moat around murchinsons eye", with the superconducting matterial added, has given me a thought. INTERWEAVED SUPERCONDUCTING ARMOUR This armour would consist of standard armour composits, interwoven with superconducting materials. This would have the effect of spreading the heat/electron dammage from weapons that use these effects for dammage over the entire hull, thus reducing the dammage potential of these weapons*. This armour would actually be weaker than normal armour due to introducing flaws/weaknesses into the armour composit in the shape of the superconducting material. *Think of a laser, that gets it`s effects from focusing it`s energy into a very small area. The power of lasers per cm2 isn`t that large, but they focus into a VERY small area. If you radiated this energy over a large area, the effect would be smaller, or even harmless. After all, a egg can support a lot of weight, but a needle can peirce a egg shell with little effort (stupid analogy, but a laser is like a pin in the egg shell. The egg can support a couple of kg`s distributed over it`s intact surface, but less effort/force is required to force a pint through the shell). Game stats- Mass=1 pt armour per 2 mass Cost=mass x2? Symbol+Same as normal armour symbol, but connected by a line between armour box`s (0-0-0) Effects=Same as normal armour for kinetic/explosive weapons (smls, k-guns, etc). For heat/energy weapons, has special effects (see below) Special effects=When attacked by certain weapons that use heat/energy effects to dammage a ship (eg-HET lasers, Beam batts, P.torps. Probably some others, wait until others sugest which), the superconducting layer radiates the effect over the entire hull, reducing the efectiveness of these weapons substantially. These weapons must exceed the total armour rating of the superconducting armour in a turn, to apply dammage to the hull. This represents the limits of the armour/superconducting laminates to absorb and redirect the energy. The superconducting armour would lose a armour point for every turn it`s attacked (even only 1 DP would reduce it by 1), and attacks that exceed the total armour rating (burn through) would reduce the armour by 1+the dammage applied to hull as well. All reroll dammage for these weapons is also taken on the armour, not passing streight through to the hull beneath. In effect, these weapons cannot harm the hull until they either exceed the armour rating of the SCA, or wear it down through attrition. EG-A ship with SCA (super conducting armour) of 6 DP, is attacked by 10 cl.3 batts at close range. The cl.3 bats score only 3 DP with their rolls, causing no dammage to the ship, and the ships SCA drops to 5. The next turn, the 10 cl.3 batts cause 8 DP (!), and the ship takes 3 DP to hull, but the SCA drops to 1!. Someone going to point out the flaws in my argument?, or problems in the mass/DP absorb ratio?<G>