[FT] How to PBEM?

1 posts ยท Dec 6 2000

From: Brian Bell <bkb@b...>

Date: Wed, 6 Dec 2000 13:24:26 -0500

Subject: RE: [FT] How to PBEM?

I have run a couple of games.

The biggest change I make is to alter the game sequence. 1) Secondary Fighter
Movement
2) Missile/Fighter Combat
3) Ship Combat 4) Ship Movement 5) Write Orders:
   - DCP
   - Fighter Orders
     - Secondary Fighter Movement
     - Movement Orders (Move to x,y; move x" on course
of y; intercept x; screen x; shadow x; protect ships within x")
   - Missile Orders
   - Ship Orders
   - Scans

I usually limit the options for fighters as listed above and do not accept
conditional orders (if such and such, then do this). Because the turn starts
with secondary
fighter movement, it is not needed. Unless stated other-
wise, fighters will protect friendly shipping from fighters before other
priorities (if within secondary movement range). This gives defensive fighters
a slight edge, but it does not seem to skew the game balance.

This also allows for 1 set of orders per turn rather than several (fighters,
ship movement, secondary fighters, ship combat, repair).

I have done both simultaneous fire and random sequence fire (each ship
assigned a numeric value and fire is in that sequence).

On a future PBEM, I plan to try group phase fire. Each phase a player may fire
upto 250 mass of ships. All fire within a phase is simultaneous. Successive
phases are conducted unitl all ships have fired (or declined to fire).

-----
Brian Bell bkb@beol.net
-----

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